Video

Widget description

Display a video by using Emotion.

It embeds the video inside an Edje object, so you can do some animation depending on the video state change. It also implements a resource management policy to remove this burden from the application.

Inheritance diagram

class efl.elementary.Video(Object parent, *args, **kwargs)

Bases: efl.elementary.__init__.LayoutClass

Parameters:
  • parent (efl.evas.Object) – The parent object
  • **kwargs – All the remaining keyword arguments are interpreted as properties of the instance
audio_level

The audio level of the current video.

Type:float
audio_level_get
audio_level_set
audio_mute

Is the audio muted.

Type:bool
audio_mute_get
audio_mute_set
emotion

The underlying Emotion object.

Type:efl.emotion.Object
emotion_get
file

Define the file or URI that will be the video source.

Setting this property will explicitly define a file or URI as a source for the video of the Elm_Video object.

Local files can be specified using file:// or by using full file paths. URI could be remote source of video, like http:// or local source like WebCam (v4l2://). (You can use Emotion API to request and list the available Webcam on your system).

Type:string
Raises:RuntimeError – when setting the file/uri fails

Changed in version 1.8: Raises RuntimeError if setting the file/uri fails

Changed in version 1.14: Property is now also readable

file_get
file_set
is_playing

Is the video actually playing.

You should consider watching event on the object instead of polling the object state.

Type:bool
is_playing_get
is_seekable

Is it possible to seek inside the video.

Type:bool
is_seekable_get
pause

Pause the video and start a timer to trigger suspend mode.

play

Start to play the video and cancel all suspend state.

play_length

The total playing time (in seconds) of the Video object.

Type:float
play_length_get
play_position

Get the current position (in seconds) being played in the Video object.

Type:float
play_position_get
play_position_set
remember_position

Whether the object can remember the last played position.

Note

This API only serves as indication. System support is required.

Type:bool
remember_position_get
remember_position_set
stop

Stop the video and put the emotion in deep sleep mode.

title

The title (for instance DVD title) from this emotion object.

This property is only useful when playing a DVD.

Note

Don’t change or free the string returned by this function.

Type:string
title_get
class efl.elementary.Player(Object parent, *args, **kwargs)

Bases: efl.elementary.__init__.LayoutClass

It takes care of updating its content according to Emotion events and provides a way to theme itself. It also automatically raises the priority of the linked Video so it will use the video decoder, if available. It also activates the “remember” function on the linked Video object.

The player widget emits the following signals, besides the ones sent from LayoutClass:

  • forward,clicked - the user clicked the forward button.
  • info,clicked - the user clicked the info button.
  • next,clicked - the user clicked the next button.
  • pause,clicked - the user clicked the pause button.
  • play,clicked - the user clicked the play button.
  • prev,clicked - the user clicked the prev button.
  • rewind,clicked - the user clicked the rewind button.
  • stop,clicked - the user clicked the stop button.

Default content parts of the player widget that you can use for are:

  • video - A video of the player
Parameters:
  • parent (efl.evas.Object) – The parent object
  • **kwargs – All the remaining keyword arguments are interpreted as properties of the instance
callback_forward_clicked_add

the user clicked the forward button.

callback_forward_clicked_del
callback_info_clicked_add

the user clicked the info button.

callback_info_clicked_del
callback_next_clicked_add

the user clicked the next button.

callback_next_clicked_del
callback_pause_clicked_add

the user clicked the pause button.

callback_pause_clicked_del
callback_play_clicked_add

the user clicked the play button.

callback_play_clicked_del
callback_prev_clicked_add

the user clicked the prev button.

callback_prev_clicked_del
callback_rewind_clicked_add

the user clicked the rewind button.

callback_rewind_clicked_del
callback_stop_clicked_add

the user clicked the stop button.

callback_stop_clicked_del