Struct nvim_gtk::cursor::State[][src]

struct State<CB: CursorRedrawCb> {
    alpha: Alpha,
    anim_phase: AnimPhase,
    redraw_cb: Weak<UiMutex<CB>>,
    timer: Option<SourceId>,
}

Fields

alpha: Alphaanim_phase: AnimPhaseredraw_cb: Weak<UiMutex<CB>>timer: Option<SourceId>

Implementations

impl<CB: CursorRedrawCb> State<CB>[src]

fn new(redraw_cb: Weak<UiMutex<CB>>) -> Self[src]

fn reset_to(&mut self, phase: AnimPhase)[src]

Auto Trait Implementations

impl<CB> !RefUnwindSafe for State<CB>

impl<CB> Send for State<CB>

impl<CB> Sync for State<CB>

impl<CB> Unpin for State<CB>

impl<CB> !UnwindSafe for State<CB>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.