Trait gio::ActionGroupExt[][src]

pub trait ActionGroupExt: 'static {
    fn action_added(&self, action_name: &str);
fn action_enabled_changed(&self, action_name: &str, enabled: bool);
fn action_removed(&self, action_name: &str);
fn action_state_changed(&self, action_name: &str, state: &Variant);
fn activate_action<'a, P: Into<Option<&'a Variant>>>(
        &self,
        action_name: &str,
        parameter: P
    );
fn change_action_state(&self, action_name: &str, value: &Variant);
fn get_action_enabled(&self, action_name: &str) -> bool;
fn get_action_parameter_type(
        &self,
        action_name: &str
    ) -> Option<VariantType>;
fn get_action_state(&self, action_name: &str) -> Option<Variant>;
fn get_action_state_hint(&self, action_name: &str) -> Option<Variant>;
fn get_action_state_type(&self, action_name: &str) -> Option<VariantType>;
fn has_action(&self, action_name: &str) -> bool;
fn list_actions(&self) -> Vec<GString>;
fn connect_action_added<F: Fn(&Self, &str) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_action_removed<F: Fn(&Self, &str) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; }

Required methods

fn action_added(&self, action_name: &str)[src]

fn action_enabled_changed(&self, action_name: &str, enabled: bool)[src]

fn action_removed(&self, action_name: &str)[src]

fn action_state_changed(&self, action_name: &str, state: &Variant)[src]

fn activate_action<'a, P: Into<Option<&'a Variant>>>(
    &self,
    action_name: &str,
    parameter: P
)
[src]

fn change_action_state(&self, action_name: &str, value: &Variant)[src]

fn get_action_enabled(&self, action_name: &str) -> bool[src]

fn get_action_parameter_type(&self, action_name: &str) -> Option<VariantType>[src]

fn get_action_state(&self, action_name: &str) -> Option<Variant>[src]

fn get_action_state_hint(&self, action_name: &str) -> Option<Variant>[src]

fn get_action_state_type(&self, action_name: &str) -> Option<VariantType>[src]

fn has_action(&self, action_name: &str) -> bool[src]

fn list_actions(&self) -> Vec<GString>[src]

fn connect_action_added<F: Fn(&Self, &str) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

fn connect_action_removed<F: Fn(&Self, &str) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

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Implementors

impl<O: IsA<ActionGroup>> ActionGroupExt for O[src]

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