13#include "lcf/rpg/attribute.h"
18std::ostream&
operator<<(std::ostream& os,
const Attribute& obj) {
20 os <<
"name="<< obj.name;
21 os <<
", type="<< obj.type;
22 os <<
", a_rate="<< obj.a_rate;
23 os <<
", b_rate="<< obj.b_rate;
24 os <<
", c_rate="<< obj.c_rate;
25 os <<
", d_rate="<< obj.d_rate;
26 os <<
", e_rate="<< obj.e_rate;
std::ostream & operator<<(std::ostream &os, const Actor &obj)