13#include "lcf/rpg/movecommand.h"
18std::ostream&
operator<<(std::ostream& os,
const MoveCommand& obj) {
20 os <<
"command_id="<< obj.command_id;
21 os <<
", parameter_string="<< obj.parameter_string;
22 os <<
", parameter_a="<< obj.parameter_a;
23 os <<
", parameter_b="<< obj.parameter_b;
24 os <<
", parameter_c="<< obj.parameter_c;
std::ostream & operator<<(std::ostream &os, const Actor &obj)