liblcf
rpg_savepartylocation.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/savepartylocation.h"
14
15constexpr int lcf::rpg::SavePartyLocation::kPanXDefault;
16constexpr int lcf::rpg::SavePartyLocation::kPanYDefault;
17constexpr int lcf::rpg::SavePartyLocation::kPanSpeedDefault;
18namespace lcf {
19namespace rpg {
20
21std::ostream& operator<<(std::ostream& os, const SavePartyLocation& obj) {
22 os << "SavePartyLocation{";
23 os << "boarding="<< obj.boarding;
24 os << ", aboard="<< obj.aboard;
25 os << ", vehicle="<< obj.vehicle;
26 os << ", unboarding="<< obj.unboarding;
27 os << ", preboard_move_speed="<< obj.preboard_move_speed;
28 os << ", menu_calling="<< obj.menu_calling;
29 os << ", pan_state="<< obj.pan_state;
30 os << ", pan_current_x="<< obj.pan_current_x;
31 os << ", pan_current_y="<< obj.pan_current_y;
32 os << ", pan_finish_x="<< obj.pan_finish_x;
33 os << ", pan_finish_y="<< obj.pan_finish_y;
34 os << ", pan_speed="<< obj.pan_speed;
35 os << ", encounter_steps="<< obj.encounter_steps;
36 os << ", encounter_calling="<< obj.encounter_calling;
37 os << ", map_save_count="<< obj.map_save_count;
38 os << ", database_save_count="<< obj.database_save_count;
39 os << "}";
40 return os;
41}
42
43} // namespace rpg
44} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13