13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
25 LDB_Reader::ChunkItem::name,
31 &rpg::Item::description,
32 LDB_Reader::ChunkItem::description,
39 LDB_Reader::ChunkItem::type,
46 LDB_Reader::ChunkItem::price,
53 LDB_Reader::ChunkItem::uses,
59 &rpg::Item::atk_points1,
60 LDB_Reader::ChunkItem::atk_points1,
66 &rpg::Item::def_points1,
67 LDB_Reader::ChunkItem::def_points1,
73 &rpg::Item::spi_points1,
74 LDB_Reader::ChunkItem::spi_points1,
80 &rpg::Item::agi_points1,
81 LDB_Reader::ChunkItem::agi_points1,
87 &rpg::Item::two_handed,
88 LDB_Reader::ChunkItem::two_handed,
95 LDB_Reader::ChunkItem::sp_cost,
102 LDB_Reader::ChunkItem::hit,
108 &rpg::Item::critical_hit,
109 LDB_Reader::ChunkItem::critical_hit,
115 &rpg::Item::animation_id,
116 LDB_Reader::ChunkItem::animation_id,
122 &rpg::Item::preemptive,
123 LDB_Reader::ChunkItem::preemptive,
129 &rpg::Item::dual_attack,
130 LDB_Reader::ChunkItem::dual_attack,
136 &rpg::Item::attack_all,
137 LDB_Reader::ChunkItem::attack_all,
143 &rpg::Item::ignore_evasion,
144 LDB_Reader::ChunkItem::ignore_evasion,
150 &rpg::Item::prevent_critical,
151 LDB_Reader::ChunkItem::prevent_critical,
157 &rpg::Item::raise_evasion,
158 LDB_Reader::ChunkItem::raise_evasion,
164 &rpg::Item::half_sp_cost,
165 LDB_Reader::ChunkItem::half_sp_cost,
171 &rpg::Item::no_terrain_damage,
172 LDB_Reader::ChunkItem::no_terrain_damage,
179 LDB_Reader::ChunkItem::cursed,
185 &rpg::Item::entire_party,
186 LDB_Reader::ChunkItem::entire_party,
192 &rpg::Item::recover_hp_rate,
193 LDB_Reader::ChunkItem::recover_hp_rate,
199 &rpg::Item::recover_hp,
200 LDB_Reader::ChunkItem::recover_hp,
206 &rpg::Item::recover_sp_rate,
207 LDB_Reader::ChunkItem::recover_sp_rate,
213 &rpg::Item::recover_sp,
214 LDB_Reader::ChunkItem::recover_sp,
220 &rpg::Item::occasion_field1,
221 LDB_Reader::ChunkItem::occasion_field1,
228 LDB_Reader::ChunkItem::ko_only,
234 &rpg::Item::max_hp_points,
235 LDB_Reader::ChunkItem::max_hp_points,
241 &rpg::Item::max_sp_points,
242 LDB_Reader::ChunkItem::max_sp_points,
248 &rpg::Item::atk_points2,
249 LDB_Reader::ChunkItem::atk_points2,
255 &rpg::Item::def_points2,
256 LDB_Reader::ChunkItem::def_points2,
262 &rpg::Item::spi_points2,
263 LDB_Reader::ChunkItem::spi_points2,
269 &rpg::Item::agi_points2,
270 LDB_Reader::ChunkItem::agi_points2,
276 &rpg::Item::using_message,
277 LDB_Reader::ChunkItem::using_message,
283 &rpg::Item::skill_id,
284 LDB_Reader::ChunkItem::skill_id,
290 &rpg::Item::switch_id,
291 LDB_Reader::ChunkItem::switch_id,
297 &rpg::Item::occasion_field2,
298 LDB_Reader::ChunkItem::occasion_field2,
304 &rpg::Item::occasion_battle,
305 LDB_Reader::ChunkItem::occasion_battle,
311 &rpg::Item::actor_set,
312 LDB_Reader::ChunkItem::actor_set_size,
317 &rpg::Item::actor_set,
318 LDB_Reader::ChunkItem::actor_set,
324 &rpg::Item::state_set,
325 LDB_Reader::ChunkItem::state_set_size,
330 &rpg::Item::state_set,
331 LDB_Reader::ChunkItem::state_set,
337 &rpg::Item::attribute_set,
338 LDB_Reader::ChunkItem::attribute_set_size,
343 &rpg::Item::attribute_set,
344 LDB_Reader::ChunkItem::attribute_set,
350 &rpg::Item::state_chance,
351 LDB_Reader::ChunkItem::state_chance,
357 &rpg::Item::reverse_state_effect,
358 LDB_Reader::ChunkItem::reverse_state_effect,
359 "reverse_state_effect",
364 &rpg::Item::weapon_animation,
365 LDB_Reader::ChunkItem::weapon_animation,
371 &rpg::Item::animation_data,
372 LDB_Reader::ChunkItem::animation_data,
378 &rpg::Item::use_skill,
379 LDB_Reader::ChunkItem::use_skill,
385 &rpg::Item::class_set,
386 LDB_Reader::ChunkItem::class_set_size,
391 &rpg::Item::class_set,
392 LDB_Reader::ChunkItem::class_set,
398 &rpg::Item::ranged_trajectory,
399 LDB_Reader::ChunkItem::ranged_trajectory,
405 &rpg::Item::ranged_target,
406 LDB_Reader::ChunkItem::ranged_target,
412 &rpg::Item::easyrpg_using_message,
413 LDB_Reader::ChunkItem::easyrpg_using_message,
414 "easyrpg_using_message",
419 &rpg::Item::easyrpg_max_count,
420 LDB_Reader::ChunkItem::easyrpg_max_count,
441 &static_critical_hit,
442 &static_animation_id,
446 &static_ignore_evasion,
447 &static_prevent_critical,
448 &static_raise_evasion,
449 &static_half_sp_cost,
450 &static_no_terrain_damage,
452 &static_entire_party,
453 &static_recover_hp_rate,
455 &static_recover_sp_rate,
457 &static_occasion_field1,
459 &static_max_hp_points,
460 &static_max_sp_points,
465 &static_using_message,
468 &static_occasion_field2,
469 &static_occasion_battle,
470 &static_size_actor_set,
472 &static_size_state_set,
474 &static_size_attribute_set,
475 &static_attribute_set,
476 &static_state_chance,
477 &static_reverse_state_effect,
478 &static_weapon_animation,
479 &static_animation_data,
481 &static_size_class_set,
483 &static_ranged_trajectory,
484 &static_ranged_target,
485 &static_easyrpg_using_message,
486 &static_easyrpg_max_count,