VTK  9.2.5
vtkSingleVTPExporter.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkSingleVTPExporter.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
36#ifndef vtkSingleVTPExporter_h
37#define vtkSingleVTPExporter_h
38
39#include "vtkExporter.h"
40#include "vtkIOExportModule.h" // For export macro
41#include <vector> // for method args
42
43class vtkActor;
44class vtkPolyData;
45class vtkTexture;
46
47class VTKIOEXPORT_EXPORT vtkSingleVTPExporter : public vtkExporter
48{
49public:
52 void PrintSelf(ostream& os, vtkIndent indent) override;
53
55
62
63 // computes the file prefix from a filename by removing
64 // the .vtp extension if present. Useful for APIs that
65 // are filename centric.
66 void SetFileName(VTK_FILEPATH const char*);
67
68protected:
71
72 void WriteData() override;
73
75 {
76 public:
77 vtkActor* Actor = nullptr;
78 vtkTexture* Texture = nullptr;
79 int ImagePosition[2];
80 double URange[2];
81 double VRange[2];
82 bool HaveRepeatingTexture = false;
83 };
84 int TextureSize[2];
85 void WriteTexture(std::vector<actorData>& actors);
86 void WriteVTP(std::vector<actorData>& actors);
88
89 // handle repeating textures by subdividing triangles
90 // so that they do not span mode than 0.0-1.5 of texture
91 // range.
93
94 // recursive method that handles one triangle
95 void ProcessTriangle(const vtkIdType* pts, vtkPolyData* out);
96
97private:
99 void operator=(const vtkSingleVTPExporter&) = delete;
100};
101
102#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:52
abstract class to write a scene to a file
Definition: vtkExporter.h:48
a simple class to control print indentation
Definition: vtkIndent.h:40
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:91
export a scene into a single vtp file and png texture
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void WriteTexture(std::vector< actorData > &actors)
void SetFileName(VTK_FILEPATH const char *)
~vtkSingleVTPExporter() override
static vtkSingleVTPExporter * New()
void WriteData() override
vtkSetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
vtkPolyData * FixTextureCoordinates(vtkPolyData *)
void ProcessTriangle(const vtkIdType *pts, vtkPolyData *out)
vtkGetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
void WriteVTP(std::vector< actorData > &actors)
handles properties associated with a texture map
Definition: vtkTexture.h:69
int vtkIdType
Definition: vtkType.h:332
#define VTK_FILEPATH