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freedoom-0.13.0-1.3 RPM for noarch

From OpenSuSE Tumbleweed for noarch

Name: freedoom Distribution: openSUSE Tumbleweed
Version: 0.13.0 Vendor: openSUSE
Release: 1.3 Build date: Tue Jan 30 00:48:55 2024
Group: Amusements/Games/3D/Shoot Build host: reproducible
Size: 61673313 Source RPM: freedoom-0.13.0-1.3.src.rpm
Packager: https://bugs.opensuse.org
Url: https://freedoom.github.io/
Summary: Replacement game files for Doom game engines
Though the Doom engine source code is libre, the original game data
(graphics, maps, etc.) is not. Freedoom is an alternate game data set
that can be used with a Doom engine, such as prboom-plus,
chocolate-doom or gzdoom, to form a free Doom-based game.

Provides

Requires

License

BSD-3-Clause

Changelog

* Mon Jan 29 2024 Jan Engelhardt <jengelh@inai.de>
  - Update to release 0.13.0
    * Boom features were removed
    * Hall of mirror effects greatly reduced / visplane overflows
      fixed.
    * New levels: E1M9, E2M2, E2M3, E2M4, E2M7, E2M8, E3M5, MAP07,
      MAP21 and MAP27.
    * Lots of new music including most of FreeDM music.
    * New boss brain sounds.
    * Colorblind-friendly keys and key indicators.
    * Various revisions to sprites and textures.
    * Improved kerning for menu text.
    * Improved weapon sprites generally.
    * SSG replacement restored to updated take on older version.
    * Revised polaric energy weapon.
    * Double-barreled shotgun flash timing bug fixed in built-in
      DeHackEd.
    * Esa Repo (Espi)'s old STAR* textures are now included under
      ESPI*.
    * A STARBR1 texture is now included as a counterpart to STARBR2.
    * Numerous additional grey and METAL2-based textures also
      available.
    * Boss brain wall was re-done.
    * Wolfenstein replacements completely redone.
* Fri Nov 01 2019 Markus S <kamikazow@opensuse.org>
  - Update to 0.12.1
    * The manual is now rendered as PDF.
    * Final Doom compatibility de-emphasized. Where it creates
      conflicts with Doom II mods or texture definitions, the the
      Doom II side of things gets preferred. Final Doom-specific
      maps and mods may never look completely right in Freedoom, as
      a result.
    * Phase 1 received a lot of mapping changes with improved
      difficulty levels. There is a new C3M5.
    * Phase 2 MAP01 received an overhaul, simplifying its design in
      significant ways to improve the flow around the level.
    * Two maps in Phase 2 were replaced due to being recreations of
      Doom II maps.
    * Maps in Phase 2 in general have had some slight
      re-arrangement based on difficulty levels and themes. A new
      MAP06 is included, while the old one took the MAP18 slot.
    * All levels are now guaranteed to have co-op and deathmatch starts.
    * New sprites for power-ups (stealth, overdrive, and ultra-overdrive)
      and Arch Vile.
    * Some weapon and ammo sprites have been tweaked and improved.
    * Completed and enhanced set of Evilution and Plutonia textures.
    * New skull-switches by MissLav.
    * New SKY4 based on an astronomy photograph.
    * Tweaked player sprites and HUD face.
    * New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22,
      MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and
      DM32.
    * Metainfo (formerly appdata) and desktop files have been
      brought up to the latest standard specifications and
      recommendations, using reverse-DNS for the project
      identifier, and a self-evaluated content rating.
    * Phase 2’s internal DEMO1 has been replaced, thanks to some
      odd vanilla quirks that could cause it to desync in some (but
      not all) conditions.
    * The sailor monster type is formally banished from Freedoom’s
      own levels, and remaining uses of it were removed.
* Mon Jan 01 2018 avindra@opensuse.org
  - Update to new upstream release 0.11.3:
    * allows building from source using deutex 5.0
* Tue Jul 04 2017 jengelh@inai.de
  - Update to new upstream release 0.11 (2017-02-16)
    * Lots of new music.
    * New levels, including C1M1 kicking off Phase 1.
    * Aquatex: over 200 new textures for mappers to use.
    * New intermission screens.
    * Some new weapon sprites: new pistol, new pickups.
    * New medkit and armor pickup sprites.
  - Update to new upstream release 0.11.1 (2017-02-22)
    * 1% armor bonus pickups are recolored from red to green.
    * New textures compatible with TNT: Evilution
    * New pain bringer and pain lord sprites, replacing old concept
      art-derived ones.
    * A few map errors are fixed, including misaligned textures,
      leftover Boom specials, and it should no longer be possible
      to get stuck between a rock and a tree in Phase 1 C1M1.
    * Brand new Phase 1 C3M1, replacing an old Doom-inspired level.
    * Widescreen statusbar for ZDoom was removed. This created
      incompatibility with some mods.
    * Fixed intermission text after using the secret exit in
      Phase 2 MAP31, where obituary texts were incorrectly
      displayed instead.
  - Update to new upstream release 0.11.2 (2017-03-15)
    * Missing multiplayer starts have been added to several levels.
      No map should be lacking anymore.
    * A few mapping errors were repaired by changing sector heights.
    * Par times for Phase 1 have been added.
* Tue Jul 26 2016 jengelh@inai.de
  - Update description for dropped recommendation.
* Sat May 07 2016 mailaender@opensuse.org
  - Drop recommends for a Doom engine
* Sat Mar 26 2016 mailaender@opensuse.org
  - Update to new upstream release 0.10.1
    * Brand new status bar.
    * New sprites for the serpent and orb monster.
    * New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.
    * New pain sounds for many monsters and the player.
    * New maps in Phase 1 and Phase 2.
    * New file names no longer conflict with Doom's
    * FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.
    * New text font to replace the old one in all menus, in-game text, and status-bar HUD.
    * New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.
    * New sounds for the dark soldier.
    * More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.
* Fri Jan 03 2014 jengelh@inai.de
  - Update to new upstream release 0.8
    * Ultimate Freedoom's episode 4 is now the Cacoward-winning Double
    Impact. Many maps have been updated, and a few sprites and sounds
    have been upgraded as well.
  - Remove signature verification as sig files are no longer provided
* Wed May 01 2013 jengelh@inai.de
  - Update to new upstream release 0.8~beta1
    * Various map, sprite and texture updates
  - Package freedoom-ultimate as well
  - Do not hard-require prboom; freedoom works with any engine
  - Signature verification
  - Wrap description at 70 cols
* Tue May 03 2011 claes.backstrom@opensuse.org
  - updated to 0.7

Files

/usr/share/doc/packages/freedoom
/usr/share/doc/packages/freedoom/CREDITS.txt
/usr/share/doc/packages/freedoom/README.html
/usr/share/doc/packages/freedoom/freedoom-manual-en.pdf
/usr/share/doc/packages/freedoom/freedoom-manual-es.pdf
/usr/share/doc/packages/freedoom/freedoom-manual-fr.pdf
/usr/share/doom
/usr/share/doom/freedoom1.wad
/usr/share/doom/freedoom2.wad
/usr/share/licenses/freedoom
/usr/share/licenses/freedoom/COPYING.txt


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Fabrice Bellet, Fri Dec 27 23:23:59 2024