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libFAudio0-24.06-1.1 RPM for riscv64

From OpenSuSE Ports Tumbleweed for riscv64

Name: libFAudio0 Distribution: openSUSE Tumbleweed
Version: 24.06 Vendor: openSUSE
Release: 1.1 Build date: Fri Jun 7 16:12:00 2024
Group: System/Libraries Build host: reproducible
Size: 259802 Source RPM: FAudio-24.06-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://fna-xna.github.io
Summary: A reimplementation of the XNA Game Studio libraries
FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.

Provides

Requires

License

Zlib

Changelog

* Fri Jun 07 2024 Dirk Müller <dmueller@suse.com>
  - update to 24.06:
    * Fix a possible deadlock in voice callbacks when the
      application has aggressive mutex locking
    * Minor fixes for implicit conversion warnings on MSVC
    * Wine/Win32:
    * Fix a crash when GetDefaultAudioEndpoint fails
    * Exit cleanly when opened audio devices disconnect
    * Properly list all audio devices, rather than just the default
* Fri May 17 2024 Dirk Müller <dmueller@suse.com>
  -update to 24.05:
    * New Features:
    * Initial work to support SDL 3.0
    * FACT: Fix a crash for XACT Cues which may have variation set
      with no variation data
* Mon Apr 08 2024 Dirk Müller <dmueller@suse.com>
  - update to 24.04:
    * pkgconfig files now explicitly include the SDL2 dependency
* Mon Mar 18 2024 ming li <mli@suse.com>
  - Update to 24.03:
    * New Features:
      Update to FNA3D 24.03
      Update to FAudio 24.03
    * Fixes:
      DDSFromStreamEXT: Fixed some logic errors in the DDS header parser
      NativeAOT: Improve failure message when missing types in rd.xml
      Separated obj folder paths for NetFramework/NetStandard projects,
      fixes weird compiler conflicts
    update to 24.02:
    * New Features:
      Update to FNA3D 24.02
      Update to FAudio 24.02
    * Modified Features:
      DDSFromStreamEXT now supports RGBA DDS textures, in addition to BGRA
    * Fixes:
      SDL2_FNAPlatform:
      Display orientation events are now ignored on non-mobile platforms
      Worked around a display hotplugging timing issue in SDL
      Improved error reporting when FNA3D fails to decode images
    update to 24.01:
    * New Features:
      Update to FNA3D 24.01
      Update to FAudio 24.01
      Added support for detecting PlayStation gamepads hidden behind
      Steam Virtual Gamepads
      This feature requires SDL 2.30 or newer
    * Removed Features:
      UWP support has been removed, Xbox developers should migrate to GDK
    * Fixes:
      Removed the x64 Platform from modern C# project files, this attribute
      is now inherited from the Solution instead
      GraphicsDeviceManager now warns when calling ApplyChanges too early in
      the Game lifecycle
      Fixed FNADllMap support on iOS/tvOS
    update to 23.12.07:
    * Fixes:
      Update to FNA3D 23.12.07
      Fixed GraphicsResource finalization to use atomics, rather than managed
      queues
* Fri Dec 01 2023 Dirk Müller <dmueller@suse.com>
  - update to 23.12:
    * Removed an unused variable from the QOA decoder. 23.12 is
      functionally identical to 23.11.
* Tue Nov 21 2023 Dirk Müller <dmueller@suse.com>
  - update to 23.11:
    * The mixer thread no longer crashes when attempting to read
      voices using WMAUDIO3 buffer data
    * SDL2: Fix regression that prevented devices with >8 channels
      from opening
* Wed Oct 18 2023 Dirk Müller <dmueller@suse.com>
  - update to 23.10:
    * Minor static analysis fix for F3DAudio
    * FACT now supports all publicly known WaveBank format versions
* Fri Jul 21 2023 Dirk Müller <dmueller@suse.com>
  - update to 23.07:
    * FACT: When parsing SoundBanks, explicitly update the read
      offset for each data region
    * XNA_Song: Fix possible truncation of total seconds when
      opening QOA files
    * Xbox GDK support is now considered Ready to Ship
    * UWP support is now deprecated and will be removed in FAudio
      24.01
    * XNA_Song now supports QOA input files
    * FACT: Add support for `WAVEBANKSTREAMING_INVALIDCONTENT`
      notifications
    * Added FilterWetDryMixEXT extension
* Fri Mar 17 2023 Dirk Müller <dmueller@suse.com>
  - update to 23.03:
    * CMake: Add feature macros for usleep for tests
    * GDK:
    - GDK now builds dynamic libraries, rather than static
    - Look for "SDL" rather than "SDL2", to match the
      upstream Git repository name
* Tue Jan 03 2023 Dirk Müller <dmueller@suse.com>
  - update to 23.01:
    * Remove PlatformToolset lines from visualc-gdk project
* Sun Dec 04 2022 Dirk Müller <dmueller@suse.com>
  - update to 22.12:
    * Added a Visual Studio solution for GDK support
    * Minor cleanup in the utils/ folder
* Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com>
  - Update to 22.10:
    * Added a quick comment to the SDL backend.
* Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com>
  - Update to 22.09.01:
    * Fix a regression where requesting a specific mastering voice format
      would return a format overwritten by device defaults
* Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com>
  - Update to 22.09:
    * Update to SDL 2.24. This has been made a hard requirement, as it
      fixes/adds way too much to ignore:
      2.1 and 4.1 audio is now supported
    * On Windows, we now prioritize DirectSound over WASAPI
    * The PulseAudio samples hack has been removed
    * The non-power-of-two samples hack for Emscripten/OSS has also been removed
    * GetDeviceDetails(0) now uses SDL_GetDefaultAudioInfo, obsoleting our hack
* Tue Aug 09 2022 Aaron Stern <ukbeast89@protonmail.com>
  - Update to 22.08:
    * FACT: Add support for WAVEBANKPREPARED notifications
    * Included the matrix coefficient test program in matrix_defaults.inl,
      for developers that need to replicate it
    * FXReverb: Fix a spec violation in Process() that could corrupt reverb output
      when enabled/disabled with precise timing
    * FACT: Fill all fields for WAVESTOP notifications, avoiding uninitialized memory issues
* Mon May 09 2022 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 22.05. Changes since 22.02:
    * FACT: Clamp SoundBank Q factor to ignore the 0.67 case, for now
    * CMake: Remove some uicommon files that no longer exist
* Tue Feb 15 2022 Aaron Stern <ukbeast89@protonmail.com>
  - update to 22.02:
    * The Wine/Win32 backend is now considered stable.
      All Wine users should upgrade to 7.0 or newer
      All non-Wine users will (and should) continue to use
      the SDL backend.
    * GStreamer support has been removed.
      Wine/Win32 will continue to use MediaFoundation.
      All other users should already be on patent/royalty-free
      codecs.
    * utils: Minor cleanup of uicommon.
    * csharp: Expose an IntPtr overload for
      stb_vorbis_get_samples_float_interleaved.
* Mon Jan 10 2022 Aaron Stern <ukbeast89@protonmail.com>
  - update 22.01:
    * Continued work on the experimental Wine/Win32 platform backend.
* Thu Dec 30 2021 Aaron Stern <ukbeast89@protonmail.com>
  - update to 21.12:
    * Fixed a build error when WMA support is enabled.
* Sun Nov 28 2021 Aaron Stern <ukbeast89@protonmail.com>
  - update to 21.11:
    * GStreamer support is now deprecated.
      Wine users should migrate to 6.20 and newer, and everyone else should move to
      codecs that are not patent-encumbered.
      GStreamer support will be fully removed in the first release after Wine 7.0.
    * Removed the C++ wrapper. Use the headers/PE binaries found in Wine 6.20 and newer.
    * Minor fixes and cleanups found by Coverity
    * Dont assert on WMA buffer and FAUDIO_FORMAT_EXTENSIBLE type
    * FACT: Send FACTNOTIFICATIONTYPE_CUESTOP Notification on Cue Stop
    * Continued work on the experimental Wine/Win32 platform backend
* Sun Oct 17 2021 Aaron Stern <ukbeast89@protonmail.com>
  - update to 21.10:
    * Minor WinRT project update for latest SDL Git revision
    * Continued work on the experimental Wine/Win32 platform backend
* Thu Sep 16 2021 Aaron Stern <ukbeast89@protonmail.com>
  - update to 21.09:
    * FACT: Fix a crash from an uninitialized pointer when a WaveBank does not have a name
      table.
    * platform_sdl2: When querying the default device, ignore audio devices with way too many
      channels.
    * platform_win32: Minor Win32 buildfixes
* Tue Jul 13 2021 Aaron Stern <ukbeast89@protonmail.com>
  - update to 21.07:
    * Fix incorrect value for MF_MT_AUDIO_AVG_BYTES_PER_SECOND.
* Tue May 04 2021 Aaron Stern <ukbeast89@protonmail.com>
  - update to 21.05:
    * CMake: Add 'Requires' for GStreamer to the pkgconfig file
    * Updated source to github.
* Mon Apr 05 2021 Aaron Stern <ukbeast89@protonmail.com>
  - update to 21.04:
    * Added support for SDL_GetAudioDeviceSpec, coming in a future SDL release
    * FACT: Implemented accurate Fast/Slow/SinCos RPC curve types
    * Added support for XMA2 audio, for Xbox 360 data
    * Voice filters/effects should be processed even when SendCount is 0
    * FACT: Fix parsing/calculation of filter Q factors
    * FACT: Enforce STOPPING flag for fade-outs or RPC releases
    * FACT: Various fixes for parsing big-endian SoundBanks
* Sat Mar 13 2021 Aaron Stern <ukbeast89@protonmail.com>
  - update to 21.03.5:
    * Fixes a regression that caused SoundBanks to no longer parse correctly
* Tue Mar 02 2021 Aaron Stern <ukbeast89@protonmail.com>
  - update to 21.03:
    * Implemented FACT_FLAG_MANAGEDATA
    * Implemented the CUEPLAY and CUESTOP notification types
    * Added support for XACT 3.0 content
    * Added support for WaveBanks with endian-swapped PCM data
* Sun Feb 07 2021 Matthias Eliasson <elimat@opensuse.org>
  - update to 21.02:
    * XACT: All notification types with the PERSIST flag are now recorded
* Sun Jan 03 2021 Aaron Stern <ukbeast89@protonmail.com>
  - update to 21.01:
    Enforce SDL 2.0.9 or newer as a build requirement
    Micro-optimize byte swapping for XACT file parsing

Files

/usr/lib64/libFAudio.so.0
/usr/lib64/libFAudio.so.0.24.06
/usr/share/licenses/libFAudio0
/usr/share/licenses/libFAudio0/LICENSE


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Fabrice Bellet, Sun Dec 15 23:42:51 2024