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Name: rocksndiamonds | Distribution: openSUSE Leap 15.2 |
Version: 4.1.4.1 | Vendor: openSUSE |
Release: lp152.1.1 | Build date: Sun Apr 5 17:49:15 2020 |
Group: Amusements/Games/Action/Arcade | Build host: obs-arm-9 |
Size: 4881263 | Source RPM: rocksndiamonds-4.1.4.1-lp152.1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://www.artsoft.org/rocksndiamonds/ | |
Summary: Colorful Boulderdash'n'Emerald Mine'n'Sokoban'n'Stuff |
This is a nice little game with color graphics and sound for your Unix system with color X11. You need an 8-Bit color display or better. It will not work on black&white systems, and maybe not on gray scale systems. If you know the game Boulder Dash (Commodore C64) or Emerald Mine (Amiga), you know what Rocks'n'Diamonds is about.
GPL-2.0-or-later
* Mon Mar 30 2020 Christophe Giboudeaux <christophe@krop.fr> - Update to 4.1.4.1 * fixed bug in editor with group elements using graphic of other element * fixed crash bug when loading graphics sets with bad animation definitions * fixed bug in editor with custom elements using graphic of other element * removed support for SDL 1.2 Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog. * Sun Dec 23 2018 Sebastien CHAVAUX <seb95.scou@gmail.com> - Update to version 4.1.1.0 * improved support for network multi-player games * network games can now be fully configured by using setup menu settings * when playing network games, the level to be played is now sent to all clients * added UDP broadcast to auto-detect network server in local network * multi-player levels now marked in main menu preview with network or team mode * fixed team mode games in R’n’D game engine * added player option in level editor to let the first player solve the level * improved support for highly configurable virtual buttons on touch devices * options for transparency, grid size, highlighted and outlined virtual buttons * separately configurable virtual buttons for portrait and landscape mode * ultra-smooth scrolling using vertical sync (vsync) on supported devices * added setup option to directly play the next level after solving a level * added setup option to skip displaying the high scores after solving a level * added setup option to use extended list for game speed selection * added event actions (key events and screen buttons) to global animations * this allows for simulating key or button events when animations are clicked * added “passthrough” option to click several overlapping global animations * fixed bug with dragon fire destroying indestructible steel letter walls * fixed various other bugs (and probably added some new) * Mon Jul 23 2018 bwiedemann@suse.com - Update to version 4.1.0.0 - Drop upstreamed reproducible.patch - Rebase half-upstreamed rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-2011-4606.patch - many fixes and improvements * Thu Mar 30 2017 meissner@suse.com - require system user and group games on new distros, useradd and groupadd on older ones. * Thu Apr 07 2016 bwiedemann@suse.com - Add reproducible.patch to fix build-compare * Fri Oct 10 2014 nemysis@gmx.ch - Add because are added or deleted patches * Wed Oct 08 2014 nemysis@gmx.ch - Remove BuildRequires for libsmpeg-devel and add sed, because is unresolvable - Use BuildRequires pkgconfig(SDL_image), pkgconfig(SDL_mixer), pkgconfig(SDL_net) instead of SDL_image-devel, SDL_mixer-devel, SDL_net-devel - Remove PreReq for shadow and pwdutils * Tue Oct 07 2014 nemysis@gmx.ch - Changed .changes and used old entries from somebody else - Update to 3.3.1.2, announce message: - fixed bug that prevents running the game on Mac OS X "Mavericks" - improved behaviour on restart after failing on a broken level set - Message for 3.3.1.1 update * added scripts directory to distribution package to enable building element definitions after editing artwork config source code files * added volume controls for sounds, loops and music to sound setup Most important changes since last release version 3.3.0.1: - added native package for Macs with intel CPUs - added support for compiling on 64-bit systems - added alternative game mode for playing with half size playfield tiles - added level selection screen (when clicking on main menu level number) - added displaying if level was played or solved on level selection screen - improved graphics performance for scrolling in Mac OS X version - improved graphics performance for native Supaplex game engine - improved single step mode in R'n'D, EM and SP engines - fixed two game engine bugs in Supaplex game engine - fixed displaying wrong Supaplex time (was running too fast before) - fixed invisible text in envelope config in level editor - Use check for openSUSE > 12.2 for and use shadow else pwdutils - Add PreReq for shadow (was removed pwdutils) - Change %fdupes - Change Desktop entry file - Change Summary - Removed Contributions-1.2.0.tar.bz2 and move to new package rocksndiamonds-data - Use simple sed instead of rocksndiamonds-3.3.0.1-smpeg.patch - Use rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-2011-4606.patch instead of rocksndiamonds-CVE-2011-4606.patch, upstream still has not patched the security problem themselves - Add BuildRequires for libsmpeg-devel - Use %{name}-icons.tar instead of %{name}.png - Add BuildRequires for hicolor-icon-theme - Remove BuildRequires for deprecated pwdutils - Add Requires for %{name}-data - Change description - Simplify installation handling - Remove not needed files * Mon Sep 23 2013 idonmez@suse.com - Add games user/group on demand (fate#314560) * Sat Jan 26 2013 joop.boonen@opensuse.org - Dropped all permission scripts
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