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libSDL2-2_0-0-2.0.8-lp150.1.1 RPM for armv7hl

From OpenSuSE Ports Leap 15.0 for armv7hl

Name: libSDL2-2_0-0 Distribution: openSUSE Leap 15.0
Version: 2.0.8 Vendor: openSUSE
Release: lp150.1.1 Build date: Fri May 11 01:59:17 2018
Group: System/Libraries Build host: armbuild25
Size: 1027415 Source RPM: SDL2-2.0.8-lp150.1.1.src.rpm
Summary: Simple DirectMedia Layer Library
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.






* Sat Mar 17 2018
  - Build with Wayland support
* Thu Mar 08 2018
  - Update to new upstream release 2.0.8
    * Added SDL_fmod() and SDL_log10().
    * Each of the SDL math functions now has the corresponding
      float version.
    * Added SDL_SetYUVConversionMode() and
      SDL_GetYUVConversionMode() to control the formula used when
      converting to and from YUV colorspace. The options are JPEG,
      BT.601, and BT.709.
      control whether the X server should skip the compositor for
      the SDL application. This defaults to "1".
    * Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
      whether the Raspberry Pi and KMSDRM video drivers should use
      double or triple buffering (the default).
* Wed Jan 10 2018
  - Add sdl2-symvers.patch.
* Sat Oct 28 2017
  - update to 2.0.7
    * Added audio stream conversion functions.
    * Added functions to query and set the SDL memory allocation
    * Added locking functions for multi-threaded access to
      the joystick and game controller APIs.
    * Some functions are now thread-safe.
  - removed patches, merged upstream
    * dbus.diff
    * SDL2-ppc64-declaration-after-statement.patch
    * SDL-bnc1062784-check-overflow-xcf-props.patch
* Thu Oct 19 2017
  - Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888
* Mon Oct 16 2017
  - Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older
    CPUs that don't support these instructions
* Mon Oct 02 2017
  - Add dbus.diff
* Mon Oct 02 2017
  - Enable KMS/DRM video driver
* Sat Sep 30 2017
  - Update to new upstream release 2.0.6
    * Added Vulkan graphics support in SDL_vulkan.h.
    * Added SDL_ComposeCustomBlendMode() to create custom blend
      modes for 2D rendering.
    * Added support for many game controllers, including the
      Nintendo Switch Pro Controller.
    * Added support for inverted axes and separate axis directions
      in game controller mappings.
    * Added functions to return information about joysticks and
      open game controllers.
    * Added SDL_GameControllerNumMappings() and
      SDL_GameControllerMappingForIndex() to be able to enumerate
      the built-in game controller mappings.
    * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file
      into memory.
    * Added SDL_DuplicateSurface() to make a copy of a surface.
    * Added an experimental JACK audio driver.
    * Implemented non-power-of-two audio resampling.
    * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the
      quality of resampling.
    * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control
      the scaling policy for SDL_RenderSetLogicalSize().
    * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and
      SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed
      when being read from raw mouse input.
    * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether
      SDL will synthesize mouse events from touch events.
    * Added an experimental KMS/DRM video driver for embedded
  - Remove dbus-ime.diff (no longer needed)
* Tue Aug 01 2017
  - Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore
    since SLE12 SP2).
* Thu Jun 29 2017
  - libspe2 doesn't exist any more
* Wed Feb 15 2017
  - Add dbus-ime.diff and build with fcitx [boo#1025413]
* Sun Oct 23 2016
  - Backported commit 5184186d4366 and fbf9b0e3589a as
    SDL2-ppc64-declaration-after-statement.patch to fix build
    on ppc64/ppc64le
* Thu Oct 20 2016
  - Update to 2.0.5
    * Implemented audio capture support for some platforms
    * Added SDL_DequeueAudio() to retrieve audio when buffer
      queuing is turned on for audio capture
    * Added events for dragging and dropping text
    * Added events for dragging and dropping multiple items
    * By default the click raising a window will not be
      delivered to the SDL application. You can set the hint
      SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
      through to the window.
    * Saving a surface with an alpha channel as a BMP will use a
      newer BMP format that supports alpha information. You can
      set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
      the old format.
    * Added SDL_GetHintBoolean() to get the boolean value of a
    * Added SDL_RenderSetIntegerScale() to set whether to
      smoothly scale or use integral multiples of the viewport
      size when scaling the rendering output
    * Added SDL_CreateRGBSurfaceWithFormat() and
      SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
      surface with a specific pixel format
    * Added SDL_GetDisplayUsableBounds() which returns the area
      usable for windows. For example, on Mac OS X, this subtracts
      the area occupied by the menu bar and dock.
    * Added SDL_GetWindowBordersSize() which returns the size of
      the window's borders around the client area
    * Added a window event SDL_WINDOWEVENT_HIT_TEST when a
      window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
      in the title bar or window frame)
    * Added SDL_SetWindowResizable() to change whether a window
      is resizable
    * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
      affect the window transparency
    * Added SDL_SetWindowModalFor() to set a window as modal for
      another window
    * Added support for AUDIO_U16LSB and AUDIO_U16MSB to
    * Fixed flipped images when reading back from target
      textures when using the OpenGL renderer
    * Fixed texture color modulation with SDL_BLENDMODE_NONE
      when using the OpenGL renderer
    * Fixed bug where the alpha value of colorkeys was ignored
      when blitting in some cases
    * Added support for the Fcitx IME
    * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
      window manager asks the SDL window whether it wants to take
    * Refresh rates are now rounded instead of truncated, e.g.
      59.94 Hz is rounded up to 60 Hz instead of 59.
    * Added initial support for touchscreens on Raspberry Pi
* Thu Mar 17 2016
  - Make building more verbose
* Thu Mar 10 2016
  - Enable udev support
* Sun Jan 10 2016
  - update to version 2.0.4
    * Added support for web applications using Emscripten, see
      docs/ for more information
    * Added support for web applications using Native Client (NaCl), see
      docs/ for more information
    * Added an API to queue audio instead of using the audio callback:
      SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
    * Added events for audio device hot plug support:
    * Added SDL_PointInRect()
    * Added SDL_HasAVX2() to detect CPUs with AVX2 support
    * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
      like traditional window decorations (drag areas, resize areas)
    * Added SDL_GetGrabbedWindow() to get the window that currently has input
      grab, if any
    * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
      enabled in a renderer
    * Added SDL_CaptureMouse() to capture the mouse to get events while the
      mouse is not in your window
    * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
    * Added SDL_GetGlobalMouseState() to get the current mouse state outside of
      an SDL window* Added a direction field to mouse wheel events to tell
      whether they are flipped (natural) or not
    * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
      [WGL|GLX]_ARB_context_flush_control extension)
    * Added EGL_KHR_create_context support to allow OpenGL ES version selection
      on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
      OpenGL ES 2.0 renderers
    * Added a Vivante video driver that is used on various SoC platforms
    * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
      renderers when the D3D device is lost, and from Android's event loop when
      the GLES context had to be recreated
    * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
      handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
      SDL's threads
    * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
    * Improved support for WAV and BMP files with unusual chunks in them
    * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
      window interaction while cursor is hidden
    * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
      SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
    * Added SDL_JoystickFromInstanceID(), as a helper function, to get the
      SDL_Joystick* that an event is referring to.
    * Added SDL_GameControllerFromInstanceID(), as a helper function, to get
      the SDL_GameController* that an event is referring to.
* Mon Jan 12 2015
  - libspe2 only exists for ppc and ppc64
* Fri Dec 19 2014
  - Drop old arts/esound soundserver support.
* Thu Dec 18 2014
  - Remove SDL2 obsoletes (we never had packages of that name).
    Copy current Provides to baselibs.conf.
* Mon Jul 21 2014
  - Update to new upstream release 2.0.3
    * This is a minor bugfix release to take care of creating an OpenGL
    context on Mac OS X.
* Mon May 26 2014
  - Added missing build dependencies
    * arts
    * dbus
    * udev
    * tslib
  - Removed unrecognized options: --disable-video-svga, --disable-video-ps3
* Mon May 26 2014
  - Use pkgconfig everywhere
  - Fix the build on SLE using prjconf
* Thu Mar 13 2014
  - Update to 2.0.2
    * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
    * Added an API to load a database of game controller mappings from a file:
      SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
    * Added game controller mappings for the PS4 and OUYA controllers
    * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
    * Added SDL_DetachThread()
    * Added SDL_HasAVX() to determine if the CPU has AVX features
    * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
    * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
    * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
    * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
    * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
    * testgl2 does not need to link with libGL anymore
    * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
    * Added controllermap test program to visually map a game controller
    * Fixed fullscreen and focused behavior when receiving NotifyGrab events
    * Added experimental Wayland and Mir support, disabled by default
  - Added SDL2-devel provides
* Thu Nov 07 2013
  - Update to version 2.0.1:
    * Added an API to get common filesystem paths in SDL_filesystem.h:
      SDL_GetBasePath(), SDL_GetPrefPath()
    * Added an API to do optimized YV12 and IYUV texture updates:
    * Added an API to get the amount of RAM on the system:
    * Added a macro to perform timestamp comparisons with SDL_GetTicks():
    * Dramatically improved OpenGL ES 2.0 rendering performance
    * Fixed float audio support with the PulseAudio driver
    * Fixed missing line endpoints in the OpenGL renderer on some drivers
    * X11 symbols are no longer defined to avoid collisions when linking statically
* Mon Oct 28 2013
  - add SDL2 provides
* Tue Aug 13 2013
  - Some metadata spruce-up: add current URLs, softer wildcarding
    in the files list, more robust make install call
  - Reduce build dependencies
  - Optional signature verification in local builds
* Tue Aug 13 2013
  - created package (version 2.0.0) - based on SDL package



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Fabrice Bellet, Sun Jan 9 10:24:42 2022