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Name: mingw32-angleproject | Distribution: Mageia |
Version: 3280 | Vendor: Mageia.Org |
Release: 1.git57ea533.1.mga9 | Build date: Fri Nov 25 07:06:28 2022 |
Group: Development/Other | Build host: localhost |
Size: 8336104 | Source RPM: mingw-angleproject-3280-1.git57ea533.1.mga9.src.rpm |
Packager: daviddavid <daviddavid> | |
Url: https://chromium.googlesource.com/angle/angle | |
Summary: Almost Native Graphics Layer Engine for Win32 |
ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
BSD
* Fri Nov 25 2022 daviddavid <daviddavid> 3280-1.git57ea533.1.mga9 + Revision: 1910971 - fix release tag * Thu Apr 07 2022 tv <tv> 3280-1.git57ea533.mga9 + Revision: 1847081 - Update to ANGLE 3280 - Switch to python3 + umeabot <umeabot> - Mageia 9 Mass Rebuild * Sat Jan 30 2021 daviddavid <daviddavid> 0-0.22.git8613f49.4.mga8 + Revision: 1674061 - drop khrplatform.h, it is shipped by mingw-headers (mga#28259)
/usr/i686-w64-mingw32/sys-root/mingw/bin/libEGL.dll /usr/i686-w64-mingw32/sys-root/mingw/bin/libGLESv2.dll /usr/i686-w64-mingw32/sys-root/mingw/include/EGL /usr/i686-w64-mingw32/sys-root/mingw/include/EGL/egl.h /usr/i686-w64-mingw32/sys-root/mingw/include/EGL/eglext.h /usr/i686-w64-mingw32/sys-root/mingw/include/EGL/eglext_angle.h /usr/i686-w64-mingw32/sys-root/mingw/include/EGL/eglplatform.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES2 /usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2ext.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2ext_angle.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2platform.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES3 /usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl3.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl31.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl32.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl3platform.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLSLANG /usr/i686-w64-mingw32/sys-root/mingw/include/GLSLANG/ShaderLang.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLSLANG/ShaderVars.h /usr/i686-w64-mingw32/sys-root/mingw/include/angle_gl.h /usr/i686-w64-mingw32/sys-root/mingw/include/angle_windowsstore.h /usr/i686-w64-mingw32/sys-root/mingw/lib/libEGL.dll.a /usr/i686-w64-mingw32/sys-root/mingw/lib/libGLESv2.dll.a /usr/share/licenses/mingw32-angleproject /usr/share/licenses/mingw32-angleproject/LICENSE
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