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Name: mingw32-angleproject | Distribution: Mageia |
Version: 0 | Vendor: Mageia.Org |
Release: 0.22.git8613f49.4.mga8 | Build date: Sat Jan 30 15:14:07 2021 |
Group: Development/Other | Build host: localhost |
Size: 22966253 | Source RPM: mingw-angleproject-0-0.22.git8613f49.4.mga8.src.rpm |
Packager: daviddavid <daviddavid> | |
Url: https://chromium.googlesource.com/angle/angle | |
Summary: Almost Native Graphics Layer Engine for Win32 |
ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
BSD
* Sat Jan 30 2021 daviddavid <daviddavid> 0-0.22.git8613f49.4.mga8 + Revision: 1674061 - drop khrplatform.h, it is shipped by mingw-headers (mga#28259) * Sat Sep 26 2020 tv <tv> 0-0.22.git8613f49.3.mga8 + Revision: 1630226 - rebuild for new mingw stack * Wed Feb 12 2020 umeabot <umeabot> 0-0.22.git8613f49.2.mga8 + Revision: 1495711 - Mageia 8 Mass Rebuild
/usr/i686-w64-mingw32/sys-root/mingw/bin/libEGL.dll /usr/i686-w64-mingw32/sys-root/mingw/bin/libGLESv2.dll /usr/i686-w64-mingw32/sys-root/mingw/include/EGL /usr/i686-w64-mingw32/sys-root/mingw/include/EGL/egl.h /usr/i686-w64-mingw32/sys-root/mingw/include/EGL/eglext.h /usr/i686-w64-mingw32/sys-root/mingw/include/EGL/eglplatform.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES2 /usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2ext.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2platform.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES3 /usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl3.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl31.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl32.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl3platform.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLSLANG /usr/i686-w64-mingw32/sys-root/mingw/include/GLSLANG/ShaderLang.h /usr/i686-w64-mingw32/sys-root/mingw/include/GLSLANG/ShaderVars.h /usr/i686-w64-mingw32/sys-root/mingw/include/angle_gl.h /usr/i686-w64-mingw32/sys-root/mingw/include/angle_windowsstore.h /usr/i686-w64-mingw32/sys-root/mingw/lib/libEGL.dll.a /usr/i686-w64-mingw32/sys-root/mingw/lib/libGLESv2.dll.a /usr/share/licenses/mingw32-angleproject /usr/share/licenses/mingw32-angleproject/LICENSE
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