liblcf
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rpg_saveeasyrpgwindow.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/saveeasyrpgwindow.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const SaveEasyRpgWindow::Flags& obj) {
19 for (size_t i = 0; i < obj.flags.size(); ++i) {
20 os << (i == 0 ? "[" : ", ") << obj.flags[i];
21 }
22 os << "]";
23 return os;
24}
25
26std::ostream& operator<<(std::ostream& os, const SaveEasyRpgWindow& obj) {
27 os << "SaveEasyRpgWindow{";
28 os << "texts=";
29 for (size_t i = 0; i < obj.texts.size(); ++i) {
30 os << (i == 0 ? "[" : ", ") << obj.texts[i];
31 }
32 os << "]";
33 os << ", width="<< obj.width;
34 os << ", height="<< obj.height;
35 os << ", system_name="<< obj.system_name;
36 os << ", message_stretch="<< obj.message_stretch;
37 os << ", flags="<< obj.flags;
38 os << "}";
39 return os;
40}
41
42} // namespace rpg
43} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition rpg_actor.cpp:18