OpenSceneGraph 3.6.5
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#include <osg/Camera>
#include <osg/Material>
#include <osg/MatrixTransform>
#include <osg/LightSource>
#include <osg/PolygonOffset>
#include <osgShadow/ShadowTechnique>
Go to the source code of this file.
Classes | |
class | osgShadow::ViewDependentShadowMap |
ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques. More... | |
struct | osgShadow::ViewDependentShadowMap::Frustum |
struct | osgShadow::ViewDependentShadowMap::LightData |
struct | osgShadow::ViewDependentShadowMap::ShadowData |
class | osgShadow::ViewDependentShadowMap::ViewDependentData |
Namespaces | |
namespace | osgShadow |
The osgShadow library is a NodeKit that extends the core scene graph to add support for a range of shadow techniques. | |
Macros | |
#define | OSGSHADOW_VIEWDEPENDENTSHADOWMAP 1 |
#define OSGSHADOW_VIEWDEPENDENTSHADOWMAP 1 |
![]() | Generated at Tue May 14 2024 00:00:00 for the OpenSceneGraph by doxygen 1.10.0. |