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Name: pcsx2 | Distribution: openSUSE Tumbleweed |
Version: 1.7.5656~git20240329 | Vendor: openSUSE |
Release: 1.1 | Build date: Fri Mar 29 14:14:41 2024 |
Group: Unspecified | Build host: reproducible |
Size: 42102775 | Source RPM: pcsx2-1.7.5656~git20240329-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: http://pcsx2.net/ | |
Summary: Sony PlayStation 2 Emulator |
Sony PlayStation 2 emulator. Requires a BIOS image in /usr/lib64/pcsx2/bios or in .pcsx2/bios in your HOME directory (will be created when you first run PCSX2). Check http://www.pcsx2.net/guide.php#Bios for details on which files you need and how to obtain them.
GPL-2.0-only AND GPL-3.0-only AND LGPL-2.1-only AND LGPL-3.0-only
* Fri Mar 29 2024 i@guoyunhe.me - Update to version 1.7.5656~git20240329: * GS/DX: Fix ALT+ENTER causing mode switch * GS/OGL: Fix recursive macro compile error * GSDevice: Improve IsEffective() test * Fri Mar 29 2024 i@guoyunhe.me - Update to version 1.7.5654~git20240329: * GS: Remove reduced-depth-range hack * GS: Remove DSB feature * Config: Allow the use of portable.txt (#10984) * Qt: Remove Speed Limiter setting * GameDB: Various fixes * CDVD: fix sceCdReadConsoleID on bios v1.70 and up * GS: Purge GSinit() and GSshutdown() * OSD: Minor adjustment to basic blending notification * GS/Metal: Fix Wunused-const-variable warning. * GS: Improve state load determinism * GS/HW: Improve accuracy of RGB_ONLY AFAIL * GSDevice: Add separate RGB/A blend factors * GS: Use SRC1_COLOR instead of SRC1_ALPHA for DSB * GS: Remove separate alpha pass fallback * GS/HW: Cleanup blend function, update blend levels. * GS/HW: Detect shuffles reshaping the target * GS:MTL: RTA correction shader is used to scale textures * GS:MTL: Formatting * GS: Treat rta as a bit flag * GS/HW: RTA improvements and enhancements * Mon Mar 25 2024 i@guoyunhe.me - Remove unneeded build requires kgconfig(gtk+-3.0) and duplicated build requires pkgconfig(liblzma) - Update to version 1.7.5641~git20240324: * ci: Bump the ci-deps group with 5 updates (#10944) * GS/HW: Check both edges of current triangle for quads * GS/HW: Compare dirty rects by valid bounds * GS/HW: Improve channel + texture shuffle detection and processing * CI: Set build-log-url for Flathub upload * USB: Cleanup usb qemu. * UnitTests: Only build SSE4 on Apple Silicon host * CI: Swap to MacOS 14 runner * deps: Build MoltenVK on MacOS * Qt: Don't invoke quit() from closeEvent() * Qt: Enable unifiedTitleAndToolBarOnMac for main window * GS/HW: Make sure RTA doesn't correct when it can't * CI:mac: Update to Xcode 15.2 * CI:mac: Set CMAKE_INSTALL_NAME_DIR * CI:mac: Use shared cmake config variable * CI: Support relative dirs in install scripts * Qt: Fix main window stuck open after update * README: Update docs link * GameDB: Fix SSX On Tour NTSC-US patch * Qt: Update docs link on setup wizard * GameDB: Add some gshw fixes. * Qt: Fix closing log window via taskbar * GS/HW: Optimize RTA correction to reduce copies * GS/HW: Improve how we handle texture shuffles with barriers. * PAD: Update to latest controller database. * UI: Rename screenshot size options * GameDB: Various fixes * GameDB: NTSC-J Fixes. (#10928) * UI: Add the "points" unit in some RA-related strings (#10917) * GS/HW: Decorrect targets for readbacks. * GS/HW: Allow source is rt to use corrected alpha in most cases. * GS/HW: Clean up Correct/Decorrect calls and functions. * GS/HW: RTA Decorrect on Target Update. * GS/HW: Adjust RTA shader precision. * GS/HW: Check if channel shuffling actually needs decorrecting. * GS/HW: Improve how we handle decorrection on texture shuffles. * GS/HW: RTA checks for moves and DST matches and ICO CRC. * GS/HW: Avoid corrections on new targets. * GS/HW: Update TargetClear to work with RTA Correction. * GS/HW: RTA Correction, implement on DATE. * GS/HW: Make sure we don't multiply Cs if Ad is corrected. * GS/HW: Decorrect Ad on sw blend in tfx shader. * GS/HW: Avoid (Ad + 1) cases on RTA correction. * GS/HW: Add support for Ad (RTA) correction. * GS/HW: Improve shuffle width/height detection * Sat Mar 16 2024 i@guoyunhe.me - Added xpadneo recommends to support Xbox One/Series wireless controllers - Update to version 1.7.5617~git20240315: * Qt: Disable Texture barriers option on Metal. * GS/Metal: Fix some Wformat warnings. * GS/HW: Adjust blend mix for impossible blend. * Debugger: Fixes crash selecting a filter search with new search button * Debugger: Reduces RAM useage for searches (Act 1) * OSD: Add Memcard Icon in more places * BPM: Implement "Open in File Browser" Function * Path: Add CreateFileURL() * GS/HW: Instead of adjusting blend min/max, adjust GetAlphaMinMax. * GS/HW: Remove blend_ad_improved case. * GS/HW: Calculate blend/rt alpha min/max based on alpha test. * GS/HW: Adjust blend_alpha_min/max based on DATE. * GS/HW: Don't allow conversion to indexed is read is outside the target * PAD: Update to latest controller database. * GS/HW: Adjust dither on Blend Mix when Cs-Cd * Af blend. * GS/HW: Adjust dither on Blend Mix when Cs-Cd * As blend. * GS/HW: Don't include TBW in hash cache key * GS/HW: Reduce duplicates in hash cache * GS/Vulkan: Work around NVIDIA attachment clear bug * GS/HW: Handle redundant FRAME+Z buffer clears * CI: Update to SDL2 2.30.1 and Qt 6.6.2 * Qt: Fix log window disabling itself on close * VulkanDevice: Add additional semaphore on swap chain * Qt: Toggle for DualSense Player LED * vmmanager:revert gpu logging * VMManager: Log power profile and GPUs on startup * GS/HW: Pre check DATE requirement before updating rt alphas * GameDB: God of War 2 Fixes * OSD: Fix Recording Icon * UI: Fix broken setup guide links * PAD: Update to latest controller database. * Qt: Update Base Translation * GS/HW: Require alpha for 8H, 4HH, 4HL on source lookup * GS/HW: Improvements to rt alpha accuracy * Qt: Fix InterfaceSettingsWidget layout * FSUI: Icon treatments * Debugger: Memory search expansions + results count * GS/Vulkan: Don't ever fully clear stencil on DATE draws * GS/Vulkan: Use attachment clear for ONE stencil * GameDB: Arc the Lad TOTS Fixes * Fri Mar 01 2024 i@guoyunhe.me - Update to version 1.7.5585~git20240229: * 3rdparty/rcheevos: Bump to 3d01191 and move in-tree * Debugger: Add automatic refresh on 1 second interval * DebugTools: Add noreturn heuristic * GameDB: FIFA Street 2 Fixes * GameDB: FIFA 14 Fixes * GS/HW: Calculate alpha on updated areas on RT invalidation * PAD: Update to latest controller database. * GameDB: Various fixes * CI/Flatpak: Fix dubious ownership error * ci: Switch Flatpak build to flathub-infra/flatpak-github-actions (#10838) * 3rdparty: Update xbyak to 7.05.1 * Debugger: Fixes crash on debugger open when cpu not alive * DisassemblyWidget: Allow showing opcodes & some key bind modification * GS/HW: Preload whole target on match * Wed Feb 21 2024 i@guoyunhe.me - Update to version 1.7.5571~git20240221: * Debugger: Migrates Memory Search tab to it's own widget * Core: Correctly identify TOOL and Namco 246/256 bios (#10836) * GameDB: Jak TLF Fixes * GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL) * ImGuiManager: Defer scale updates * 3rdparty/libchdr: Rebase to upstream 2a1119c * PAD: Update to latest controller database. * UI: Update SW Renderer Threads Tooltip * GitHub: Update macOS versions on issue templates * GS/Vulkan: Use fbfetch flag for subpass dependency * GSBlock: Add Zen 4 to comment * Misc: Rename Disable Depth Emulation * Interpreter: Comment cleanup * R5900: Comment cleanup * GameDB: Various fixes * PAD: Update to latest controller database. * UI: Remove option to disable per-game settings * GS: Fix crop scaling for software and bilinear (sharp) * RAchievements: Fix off by one error in scratchpad reads * GameDB: NTSC-J Overhaul * OSD: Add icon for Slow-Mo * Memcard: Fix incorrect order of directory/filename path components for _pcsx2_meta_directory files * Memory cards: Update error message * Qt: Update Base Translation * GameDB: Add Autoflush to X2: Wolverine * GS/HW: Only allow tex is fb on alpha if draw is recursive * Qt: Revert to old icon * Qt: Translation Fixes * Debugger: Create check for successful QString conversion in MemoryViewerWidget.cpp * Qt: Default to No for exit Memcard abort msgbox * FS: Fix cover text truncation * PAD: Update to latest controller database. * GS: Move input recording shutdown to VMManager * deps: Fix prefix for libbacktrace on Linux * Qt: Increase controller settings window height * SDLInputSource: Expose IOKit/MFI toggles * deps: Bump to SDL2 2.30.0 * GameDB: Add patch for Samurai Warriors 2 - Xtreme legends * GameDB: Various fixes * GS/Vulkan: Fix incorrect memory order arg * Sun Feb 04 2024 i@guoyunhe.me - Update to version 1.7.5540~git20240203: * DEV9: Fix HDD Response when no HDD is connected * GameDB: Various fixes * Qt: Add mention zso formatted roms * Qt: Update Base Translation * translations: Syncing Crowdin translations (#10759) * GS/HW: Clear draw list when replacing with single sprite * GameDB: Add MipMap to Arc the Lad games for Depth of Field * GS/HW: Allow palette lookups from depth and deswizzle manual deswizzles * Debugger: Adds editing register values via double click * Qt/BPM: Minor icon tweaks * InputRec: Stop input recording on VM shutdown * Achievements: Handle fake memory map * GS: Check for D3D Mapping Layers and disable Vulkan if present * GS/Vulkan: Fix potential race between submit and main thread * GS/Capture: Stop capture on VM shutdown * ImGuiOverlays: Use white font for recording time * GS/Capture: Show video timestamp instead of wall time * Qt: Update Base Translation * Qt: Deprecate per-game WS/NI toggles in favor of Patches * USB: Fix buffer copies in EyeToy * GameDB: Add mipmap full with ps2 trilinear to SWAT Global Strike Team. * GameDB: Add gshwfixes to Band Hero. * GSDumpReplayer: Fix UI not responded to messages when replaying dumps * USB: Fix possible buffer overflow in webcam * USB: Don't reset configuration when saving state * USB: Audio devices don't need port numbers * USB: Fix incorrect config keys for usb-headset * USB: Rewrite RingBuffer class * Qt: Update Base Translation * Qt: Fix more compiler warnings. * Counters: Move input poll to after throttle * GameDB: Add Merge Targets to Shadow Hearts * GS/HW: Kill old source using target if rect is outside target surface * Fri Jan 26 2024 i@guoyunhe.me - Update to version 1.7.5518~git20240126: * ImGuiOverlays: Fix OSD margin * Qt: Make "Ignore Inversion" a global mapping setting * Qt: Update Base Translation * DEV9: Remove some casts in ATA Info * DEV9: Various ATA fixes * DEV9: LBA48 Support * Qt: Icon Refresh * Qt: Fix use of tr outside of Qt class * Common: Add helper for creating an NSString from a string_view * Qt: Use proper Show in Finder on macOS * CMake: Set qm files as non-source data in Xcode * GS/HW: Handle more double-half clear edge cases * GameDB: Hot Shots Golf Fore Fixes * PINE: fix save state regression introduced during the switch to Qt * Debugger: Allow copying address of memory search results * FSUI: Add Recording Indicator and Time * GameDB: Thrillville fixes * GUI: Memory Card "slot" instead of "port" * Debugger: Adds loading breakpoints/saved addresses from settings * Qt: Fix unclickable links in Setup Wizard * Qt: Remove the duplicate memcard button * Qt: Remove NTFS compression checkbox on Linux/Mac * MemoryCardFile: Log size/formatted state on load * MemoryCardFile: Don't compress file on opening * Qt: Explicitly set memcard compression regardless of choice * GameDB: Various fixes * GS/HW: Don't preload target from other targets after hw clear * PAD: Update to latest controller database. * GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes * config: remove unused variables * Qt: Update Base Translation * Qt: Warning fix * GS/HW: Fix incorrect page mask in ClearGSLocalMemory() * GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth * GS/HW: Prevent creating texture with invalid mipmap levels * GS/Metal: Don't discard alpha on RGB depth copy * GameDB: A few trilinear+mipmap games * GS: Correct flush reasons * GS/HW: Better avoid target uploads on HW clear * SPU: VolumeSlide: disregard phase when exp + decr * GS/HW: Fix false positive on shared bits with double-half clears * Qt: Make Shift+Wheel scroll settings info panel * GunCon2: Fix cursor assertions in devbuilds * GS/HW: Optimize out some situations of texture loading * GameDB: Various fixes 2: Electric Boogaloo * GameDB: Various fixes * Qt: Update Base Translation * GS/HW: Fix compiler warnings. * Qt: Remove non-printable character from some strings * FullscreenUI: Link create memory card to Qt dialog * Qt: Fix OSD/Big Picture display for missing languages * translations: Syncing Crowdin translations (#10638) * GameDB: Add HPO Native to SLAI * GameDB: Gun Align to Native + typo fix * Pad: Force multitapped slots to Not Connected if their multitap is missing * GS/HW: Add DS and Alpha Test checks * GS/HW: Further improve no_rt heuristics * ImGuiOverlays: Fix analog input display * FileSystem: Handle infinite symlink loops in FindFiles() * ImGuiOverlays: Display inputs as integer, ignoring deadzone * Pad: Add GetEffectiveInput() * Adding Jetbrains Rider to Gitignore. * gitignore: Add portable.ini/fix font paths * CI/Linux: Use wildcard for AppImage libc downgrade * DEV9: Remove SDMA code * DEV9: Fix ATA MDMA * GameDB: Various fixes * GameDB: Fix water in Just Cause (#10645) * Game List: Ignore exclusion paths if they are empty string * CI: Default to non-portable builds * Build: Remove unused option `DISABLE_BUILD_DATE` * PAD: Update to latest controller database. * GS/HW: ignore lower 3 bits of 16bit color for AEM check * Qt: Look for a file named DefaultUpdaterChannel.h * Build: Simplify Git version extraction * Update Crowdin configuration file * GameDB: Flower sun and rain fixes * Qt: Remove debug popup after update cleanup * Qt: Update Base Translation * Qt: Invoke Updater as Administrator for Program Files installs * GS/HW: Don't mark 24bit alpha as valid on upgrade * CDVD: Fix block dump path generation * Qt: Use native path separators for block dump * IPU: Fix regression from #10617 * CI: Allow user to override deps build path * GS/DX11: Remove unused field * GS: Fix enum type return warnings * GS: Make GSVertex POD * GS: Make GSDrawingContext and GSDrawingEnvironment POD * GS: Make vector types POD * GS: Skip vertex append for GS_INVALID PRIM * GS: Remove unused vertex types * GSCapture: Fix invalid substring comparison * x86/iR5900: Fix signed/unsigned comparison in timeout loop * SPU2: Make StereoOut16/32 POD * IPU: Remove last parameter from IDCT_Add * HW: Make various DMAC/IPU/VIF register types POD * Cache: Make CacheTag/CacheData POD * Sat Jan 13 2024 i@guoyunhe.me - Update to version 1.7.5449~git20240113: * Qt: Update Base Translation * FSUI: Allow toggling fullscreen when VM is paused * Qt: Tidy up Tools menu * Update VMManager.cpp to not count paused time toward time played * GS/HW: Fix drawing with mismatched target sizes * CMake: Set LINUX in current and parent scope * VMManager: Force TimeStretch in Achievements HC Mode * Translation\UI: Updates Bitrate "Kbps" to "kpbs" * Settings: Adds description to 'All CRCs' on hover for cheat/patch settings * MTGS: Explicitly set FP control register on startup * PINE: Convert from class to namespace * PINE: Tidy up and fix shutdown hang on Linux * GS:MTL: Properly handle hdr rendering to cleared textures * Qt: Update Base Translation * 3rdparty: Add source for modified PromptFont that we use for OSD * Qt: Add log window * Qt: Add accessors for UI thread view of current game * Console: Remove WX rubbish and replace * GS/HW: Don't bother trying to draw empty draws * GameDB: Remove GS fixes from Ty The Tasmanian Tiger * GSDumpRunner: Fix dump runner * GS/HW: Upgrade target to C32 if alpha requested on src is rt * GS/HW: Update cached source alpha if linked to target * GameDB: Set HPO Native to Fast and Furious (#10595) * CI: fix flatpak cron and add a way to manually kick off a release (#10567) * GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni * GS/HW: Detected striped moves in HW * GS: Flush draw when address matches FRAME/Z * GS/HW: Don't rely on old targets for double-half clear * Qt: Fix incorrect renderer shown in status bar * DEV9: various fixes for ATA Identify improved 48-bit addressing UDMA mode now set correctly MDMA0 mode now set correctly fixed user addressable sectors limit * GS/HW: Fix incorrect resizing of Ico move target * GS/HW: Allow blending on normal shuffles * GameDB: Fix broken shadows in Armored Core Last Raven * PINE: fix regressions introduced in #10448 * PAD: Update to latest controller database. * Misc: Warning fixes * Qt: Fix docs file not getting included on Linux/Mac * Debugger: initialise SavedAddress.address with 0 instead of NULL * GameDB: Various fixes * Qt: Add third-party license statements * GameDB: Use chop rounding for division in GT4 NTSC-J * Config: Replace FpuNegDivHack with eeDivRoundMode * Qt: Update Base Translation * Qt: Minor Translation Fixes * Sun Jan 07 2024 i@guoyunhe.me - Update to version 1.7.5413~git20240107: * Qt: Fix HTTP download error format string * Sun Jan 07 2024 i@guoyunhe.me - Update to version 1.7.5412~git20240107: * GameDB: DMC 1 Fixes * Qt: Update base translation * Qt: Fix opening game properties causing patch reload * Qt: Fix missing font message not being translatable * Sun Jan 07 2024 i@guoyunhe.me - Update to version 1.7.5410~git20240107: * Qt: Add runtime downloading of CJK OSD fonts * Qt: Add runtime resource downloading * Config: Add UserResources to EmuFolders * SDLInputSource: Replace hint strings with macros * Qt: Fix columns in cheat tree list not auto-sizing * Patch: Fix ungrouped patches from >1 file not merging * SDLInputSource: Log axes/buttons when controller is opened * Misc: Enable some disabled warnings * CI: migrate to upload-artifact@v4, download-artifact@v4 and labeler@v5 (#10431) * Qt: Minor Translation Fixes * Qt: Add Popn icon to Input OSD * GameDB: Various fixes * GameDB: Fixes for Bully * Misc: Uses Qt::UserRole for hardcoded literals & const changes * Debugger: Double clicking Memory Search result switches to memory view tab * Debugger: Add Saved Addresses tab widget for bookmarking mem addresses * SIO: Fix Wunused-variable compiler warnings. * Qt: Update Base Translation * Patch: Fix last duplicate patch group not being ignored * Pad: Add Pop'n Music controller type * GameDB: Add fullblend/autoflush/tex-in-RT for Catwoman * GS/HW: Handle offset RTs when offset texture is detected * Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled * Misc: Add patches folder to gitignore * CheatsSettings/PatchSettings: Add toggle for showing All CRCs * Qt: Update Base Translation * Core: Remove unused variable * Core: Remove syscon log and merge with EE logs * Readme: Update and Remove Redundant Info * Debugger: Add support for Not Equals Array filter searches * Debugger: Combine Start & End addresses to 1 line & add comparison label * Settings: Clearing settings disables Cheats/Patches * GameDB: remove Knights Of The Temple 2 CRC * HW/CRC: remove Knights Of The Temple 2 CRC hacks * Thu Jan 04 2024 i@guoyunhe.me - Update to version 1.7.5386~git20240104: * GS: Fix autoflush init after renderer switch * Wed Jan 03 2024 i@guoyunhe.me - Update to version 1.7.5385~git20240102: * GameDB: fixes for Mary-Kate & Ashley - Sweet Sixteen - Licensed to Drive * Tue Jan 02 2024 i@guoyunhe.me - Update to version 1.7.5384~git20240102: * GameDB: Rock Band Track Pack Volume 2 Fixes * Qt: More Translation Fixes * GameDB: 007 - Agent Under Fire * PAD: Update to latest controller database. * IOP HLE: Fix broken dopen implementation * PCAP: Fix a regression from #10448 * GS: Refactor renderer switching * GS/DX11: Ignore two irrelevant warnings * GS/DX11: Fix crash with debug device * GS/HW: Fix crash with custom textures * Sun Dec 31 2023 i@guoyunhe.me - Update to version 1.7.5376~git20231231: * Achievements: Wrap long achievement descriptions * ImGuiFullscreen: Add LayoutUnscale() * Achievements: Display missable/progression/win icons * 3rdparty/rcheevos: Bump to 3cadf84 * Resources: Add achievement icons to PromptFont * GS/HW: Add descriptive labels to RTs/textures * GS: Move texture object labels to base class * GS: Purge GSTextureSW * GS/SW: Remove use of GSTextureSW for dumping * GS: Purge GSTexture::Swap() * CMake: Move unsupported compiler warning to end * 3rdparty/libzip: Hardcode most checks * CMake: Fix building x86 on Apple Silicon * CMake: Use shared libwebp, liblz4, and libzstd on Linux/Mac * CI: Add xz/zstd/lz4/webp to Mac dependencies * GamePatchSettingsWidget: Enable word wrap for long patch names/descriptions * Qt: Update Base Translation * Sun Dec 31 2023 i@guoyunhe.me - Update to version 1.7.5371~git20231231: * GS/HW: Use DECAL/TCC for GT4 render fix * GS/HW: Don't discard alpha in C32 targets being used as C24 * Sun Dec 31 2023 i@guoyunhe.me - Update to version 1.7.5370~git20231230: * Qt/Translations: Hopefully filled the remainder of still missing description * Tools: Fix glyph range generator script * Qt: Use more fitting icon for the cover download FSUI * GS:MTL: Give labels to textures * GameDB: Various fixes * VMManager: Fix disc change path message * Debugger: Fix Importing Breakpoints CSV functionality (#10486) * Qt: Update Base Translation * GS: Use templates for shift immediates * GS/SW: Replace non-constant shift immediate * Sun Jan 01 2023 Hillwood Yang <hillwood@opensuse.org> - Fix build on Tumbleweed * Sun Oct 30 2022 Hillwood Yang <hillwood@opensuse.org> - Update version to 1.7.3494 * Support x86_64 * Support GTK3 * Fix bugs - Add fix-convert-wxString-issue.patch and pcsx2-system-libs.patch
/usr/bin/pcsx2-qt /usr/lib64/pcsx2 /usr/lib64/pcsx2/pcsx2-qt /usr/lib64/pcsx2/resources /usr/lib64/pcsx2/resources/GameIndex.yaml /usr/lib64/pcsx2/resources/RedumpDatabase.yaml /usr/lib64/pcsx2/resources/cover-placeholder.png /usr/lib64/pcsx2/resources/docs /usr/lib64/pcsx2/resources/docs/Debugger.pdf /usr/lib64/pcsx2/resources/docs/GPL.html /usr/lib64/pcsx2/resources/docs/GameIndex.pdf /usr/lib64/pcsx2/resources/docs/ThirdPartyLicenses.html /usr/lib64/pcsx2/resources/docs/debugger.txt /usr/lib64/pcsx2/resources/fonts /usr/lib64/pcsx2/resources/fonts/Roboto-Regular-copyright /usr/lib64/pcsx2/resources/fonts/Roboto-Regular.ttf /usr/lib64/pcsx2/resources/fonts/RobotoMono-Medium.ttf /usr/lib64/pcsx2/resources/fonts/fa-solid-900.ttf /usr/lib64/pcsx2/resources/fonts/promptfont-license /usr/lib64/pcsx2/resources/fonts/promptfont.otf /usr/lib64/pcsx2/resources/fullscreenui /usr/lib64/pcsx2/resources/fullscreenui/applications-system.png /usr/lib64/pcsx2/resources/fullscreenui/media-cdrom.png /usr/lib64/pcsx2/resources/fullscreenui/no-save.png /usr/lib64/pcsx2/resources/fullscreenui/placeholder.png /usr/lib64/pcsx2/resources/game_controller_db.txt /usr/lib64/pcsx2/resources/icons /usr/lib64/pcsx2/resources/icons/AppIconLarge.png /usr/lib64/pcsx2/resources/icons/flags /usr/lib64/pcsx2/resources/icons/flags/NTSC-B.png /usr/lib64/pcsx2/resources/icons/flags/NTSC-C.png /usr/lib64/pcsx2/resources/icons/flags/NTSC-HK.png /usr/lib64/pcsx2/resources/icons/flags/NTSC-J.png /usr/lib64/pcsx2/resources/icons/flags/NTSC-K.png /usr/lib64/pcsx2/resources/icons/flags/NTSC-T.png /usr/lib64/pcsx2/resources/icons/flags/NTSC-U.png /usr/lib64/pcsx2/resources/icons/flags/Other.png /usr/lib64/pcsx2/resources/icons/flags/PAL-A.png /usr/lib64/pcsx2/resources/icons/flags/PAL-AF.png /usr/lib64/pcsx2/resources/icons/flags/PAL-AU.png /usr/lib64/pcsx2/resources/icons/flags/PAL-BE.png /usr/lib64/pcsx2/resources/icons/flags/PAL-E.png /usr/lib64/pcsx2/resources/icons/flags/PAL-F.png 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