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Name: openmw | Distribution: openSUSE Tumbleweed |
Version: 0.48.0+git20240913 | Vendor: openSUSE |
Release: 1.2 | Build date: Fri Sep 13 13:32:27 2024 |
Group: Amusements/Games/RPG | Build host: reproducible |
Size: 39168346 | Source RPM: openmw-0.48.0+git20240913-1.2.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://www.openmw.org | |
Summary: Reimplementation of The Elder Scrolls III: Morrowind |
OpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
GPL-3.0-only AND MIT
* Fri Sep 13 2024 Michael Pujos <pujos.michael@gmail.com> - Update to git version as of Sept 13th 2024. Fixes compilation issue with internal component osg-ffmpeg-videoplayer - Re-enabled compilation of openmw-cs * Fri Feb 02 2024 Michael Pujos <pujos.michael@gmail.com> - Update to git version as of Feb 2th 2024. This is needed for openmw to compile with MyGUI 3.4.2 - disabled compilation of openmw-cs (editor) as it fails * Thu Aug 10 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 0.48.0: * Set openmwluadocumentor version for luadoc generation in 0.48 * Share the dump directory for crash and freeze dumps * Merge branch 'macos_target_non_eol_version' into 'master' * Update Windows crash dump path once we know where we're logging * Stupid Win32 macro stuff * Don't put crash dumps in Temp on Windows * Merge branch 'font_changelog' into 'master' * Merge branch '0.48-changelog' into 'master' * Merge branch 'particles_fix' into 'master' * Allow OpenMW 0.48 to parse save headers from 0.49 * backport CLAMP_TO_EDGE fix to 0.48 * Use most recent OSG dependency to match 0.48 RC builds * Fix logging and config for portable setup * Fix build with GCC 13.1.1 * fix for macos intel for CI * Merge branch 'fix_element_destroy' into 'master' * Use different object id for avoid shape * Fix integration tests job deps * Update cell local map on different neighbour cells * Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. * Add function LuaUtil::cast * fix macos issue * Sun Apr 23 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 0.48.0~rc9: * Update file luascripts.hpp * Save original paths * Use set to track visited directories instead of removing duplicates * Don't capture temporaries by reference * In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel. - Use gcc12 till upstream fixes all missing includes * Tue Mar 21 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 0.48.0~rc8: * Update AppData summary to be more concise * Empty-Commit to trigger pipeline * Ensure shader requirements are pushed at least once for subgraph * Revert "Attach shaders to geometry that lacks a stateset if necessary (bug #7251)" * SkyStereoStatesetUpdater was incorrectly always using reverseZ matrices. * Change assosiative order of stereo-related matrix multiplications to reduce FP errors. - Changes in version 0.48.0~rc6: * Merge branch 'fix_gpu_osg_stats' into 'master' * Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d * Changelog for osga-animation layering * Stop updating navmeshtool progress on first bad message * Remove accidental copy-paste in global.doclua - Add BuildRequires pkgconfig(icu-i18n) and pkgconfig(icu-uc), use system provided libicu * Sun Jan 22 2023 Florian "spirit" <packaging@sp1rit.anonaddy.me> - Update to 0.48.0~rc5: * exremly long list of changes, see CHANGELOG.md shipped as part of this package in /usr/share/doc/packages/openmw/CHANGELOG.md. * current commit is e6b6f2c, part of the openmw-48 branch, used by upstream as RC5. - Dropped obsolete patches: * openmw-0.47.0-gcc12.patch * openmw-sigaltstack.patch * Sun Aug 14 2022 Antoine Belvire <antoine.belvire@opensuse.org> - Add openmw-0.47.0-gcc12.patch: Fix build with GCC 12 (gl#OpenMW/openmw#6744). * Wed Nov 17 2021 Matthias Fehring <buschmann23@opensuse.org> - Removed double source entry * Mon Nov 15 2021 Matthias Fehring <buschmann23@opensuse.org> - update to 0.47.0: * extremely long list of changes, see https://openmw.org/2021/openmw-0-47-0-released/ - Removed obsolete patches: * openmw-add-missing-include.patch * 0001-add-GCC-11-needed-includes.patch * openmw-cast-float-to-btScalar.patch * Fri Oct 22 2021 Adam Mizerski <adam@mizerski.pl> - Added patches: - openmw-sigaltstack.patch - openmw-cast-float-to-btScalar.patch - Updated patches: - openmw-add-missing-include.patch * Mon Jun 28 2021 Aleksa Sarai <asarai@suse.com> - Fix builds on GCC 11. Upstream seems to have fixed this but there isn't a single obvious commit to backport, so just add the necessary includes to every file which was missing them. + 0001-add-GCC-11-needed-includes.patch
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Fabrice Bellet, Tue Nov 19 01:14:14 2024