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glm-devel-0.9.9.8-2.10 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: glm-devel Distribution: openSUSE Tumbleweed
Version: 0.9.9.8 Vendor: openSUSE
Release: 2.10 Build date: Fri Feb 9 19:28:17 2024
Group: Development/Libraries/C and C++ Build host: i02-armsrv1
Size: 2050424 Source RPM: glm-0.9.9.8-2.10.src.rpm
Packager: http://bugs.opensuse.org
Url: https://glm.g-truc.net/
Summary: Header only C++ mathematics library for graphics
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.

GLM provides classes and functions designed and implemented with the same naming
conventions and functionalities than GLSL so that when a programmer knows GLSL,
he knows GLM as well which makes it really easy to use.

Provides

Requires

License

GPL-2.0-only AND MIT

Changelog

* Thu Mar 10 2022 Lubos Kocman <lubos.kocman@suse.com>
  - Add back dropped reference for bsc#1135667
* Sat Jun 19 2021 Luigi Baldoni <aloisio@gmx.com>
  - Update to version 0.9.9.8
    Features:
    * Added GLM_EXT_vector_intX* and GLM_EXT_vector_uintX*
      extensions
    * Added GLM_EXT_matrix_intX* and GLM_EXT_matrix_uintX*
      extensions
    Improvements:
    * Added clamp, repeat, mirrorClamp and mirrorRepeat function
      to GLM_EXT_scalar_commond and GLM_EXT_vector_commond
      extensions with tests
    Fixes:
    * Fixed unnecessary warnings from matrix_projection.inl
    * Fixed quaternion slerp overload which interpolates with
      extra spins
    * Fixed for glm::length using arch64
    * Fixed singularity check for quatLookAt
    version 0.9.9.7
    Improvements:
    * Improved Neon support with more functions optimized
    * Added CMake GLM interface
    * Added fma implementation based on std::fma
    * Added missing quat constexpr
    * Added GLM_FORCE_QUAT_DATA_WXYZ to store quat data as w,x,y,z
      instead of x,y,z,w
    Fixes:
    * Fixed equal ULP variation when using negative sign
    * Fixed for intersection ray/plane and added related tests
    * Fixed ARM 64bit detection
    * Fixed GLM_EXT_matrix_clip_space warnings
    * Fixed Wimplicit-int-float-conversion warnings with clang 10+
    * Fixed EXT_matrix_clip_space perspectiveFov
    version 0.9.9.6
    Features:
    * Added Neon support to glm
    * Added SYCL support
    * Added EXT_scalar_integer extension with power of two and
      multiple scalar functions
    * Added EXT_vector_integer extension with power of two and
      multiple vector functions
    Improvements:
    * Added missing genType check for bitCount and bitfieldReverse
    Fixes:
    * Fixed for g++6 where -std=c++1z sets __cplusplus to 201500
      instead of 201402
    * Fixed hash hashes qua instead of tquat
    * Fixed .natvis as structs renamed
    * Fixed ldexp and frexp declaration
    * Fixed missing const to quaternion conversion operators
    * Fixed EXT_scalar_ulp and EXT_vector_ulp API coding style
    * Fixed quaternion componant order: w, {x, y, z}
    * Fixed GLM_HAS_CXX11_STL broken on Clang with Linux
    * Fixed Clang or GCC build due to wrong GLM_HAS_IF_CONSTEXPR
      definition
    * Fixed CUDA 9 build
  - Drop glm-cmake-config.patch (no longer applies)
  - Add glm-0.9.9.8-install.patch (courtesy of Fedora),
    glm-0.9.9.8-pkgconfig.patch and
    glm-0.9.9.8-fix_tests_big-endian.patch
* Mon May 20 2019 Luigi Baldoni <aloisio@gmx.com>
  - Added glm-pkgconfig.patch to create glm.pc file
    (fixes bsc#1135667)
* Wed Apr 24 2019 Manfred Hollstein <manfred.h@gmx.net>
  - Ensure glmConfig.cmake gets installed:
    * glm-cmake-config.patch
* Sun Apr 14 2019 Sagi <sagiben@gmail.com>
  - Update to version 0.9.9.5
    See https://github.com/g-truc/glm/releases/tag/0.9.9.5 for the
      full changelog
    * Fixed build errors when defining GLM_ENABLE_EXPERIMENTAL #884
      [#883]
    * Fixed 'if constexpr' warning #887
    * Fixed missing declarations for frexp and ldexp #886
    changelog can also be found at
    /usr/share/doc/packages/%{name}-doc/readme.md
* Wed Mar 27 2019 Martin Hauke <mardnh@gmx.de>
  - Fix typo in patch glm-cmake-config.patch
  - Correct License
* Tue Mar 26 2019 Martin Hauke <mardnh@gmx.de>
  - Reenable disabled tests (fixed by upstream)
    * core_func_exponential
    * gtc_packing
    * gtc_integer
    * gtx_common
* Mon Mar 25 2019 Martin Hauke <mardnh@gmx.de>
  - Upstream does not package a dedicated LICENSE file.
    Make a note the license terms are included in manual.md
  - Use %fdupes macro also for docs/api/
* Tue Mar 19 2019 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.9.9.4
    See https://github.com/g-truc/glm/releases for the changelog
  - Update patch:
    * glm-cmake-config.patch
  - Run spec-cleaner
* Wed Jun 29 2016 mpluskal@suse.com
  - Update to 0.9.7.5
    * Added Visual C++ Clang toolset detection
    * Fixed uaddCarry warning #497
    * Fixed roundPowerOfTwo and floorPowerOfTwo #503
    * Fixed Visual C++ SIMD instruction set automatic detection in 64
      bits
    * Fixed to_string when used with GLM_FORCE_INLINE #506
    * Fixed GLM_FORCE_INLINE with binary vec4 operators

Files

/usr/include/glm
/usr/include/glm/common.hpp
/usr/include/glm/detail
/usr/include/glm/detail/_features.hpp
/usr/include/glm/detail/_fixes.hpp
/usr/include/glm/detail/_noise.hpp
/usr/include/glm/detail/_swizzle.hpp
/usr/include/glm/detail/_swizzle_func.hpp
/usr/include/glm/detail/_vectorize.hpp
/usr/include/glm/detail/compute_common.hpp
/usr/include/glm/detail/compute_vector_relational.hpp
/usr/include/glm/detail/func_common.inl
/usr/include/glm/detail/func_common_simd.inl
/usr/include/glm/detail/func_exponential.inl
/usr/include/glm/detail/func_exponential_simd.inl
/usr/include/glm/detail/func_geometric.inl
/usr/include/glm/detail/func_geometric_simd.inl
/usr/include/glm/detail/func_integer.inl
/usr/include/glm/detail/func_integer_simd.inl
/usr/include/glm/detail/func_matrix.inl
/usr/include/glm/detail/func_matrix_simd.inl
/usr/include/glm/detail/func_packing.inl
/usr/include/glm/detail/func_packing_simd.inl
/usr/include/glm/detail/func_trigonometric.inl
/usr/include/glm/detail/func_trigonometric_simd.inl
/usr/include/glm/detail/func_vector_relational.inl
/usr/include/glm/detail/func_vector_relational_simd.inl
/usr/include/glm/detail/glm.cpp
/usr/include/glm/detail/qualifier.hpp
/usr/include/glm/detail/setup.hpp
/usr/include/glm/detail/type_float.hpp
/usr/include/glm/detail/type_half.hpp
/usr/include/glm/detail/type_half.inl
/usr/include/glm/detail/type_mat2x2.hpp
/usr/include/glm/detail/type_mat2x2.inl
/usr/include/glm/detail/type_mat2x3.hpp
/usr/include/glm/detail/type_mat2x3.inl
/usr/include/glm/detail/type_mat2x4.hpp
/usr/include/glm/detail/type_mat2x4.inl
/usr/include/glm/detail/type_mat3x2.hpp
/usr/include/glm/detail/type_mat3x2.inl
/usr/include/glm/detail/type_mat3x3.hpp
/usr/include/glm/detail/type_mat3x3.inl
/usr/include/glm/detail/type_mat3x4.hpp
/usr/include/glm/detail/type_mat3x4.inl
/usr/include/glm/detail/type_mat4x2.hpp
/usr/include/glm/detail/type_mat4x2.inl
/usr/include/glm/detail/type_mat4x3.hpp
/usr/include/glm/detail/type_mat4x3.inl
/usr/include/glm/detail/type_mat4x4.hpp
/usr/include/glm/detail/type_mat4x4.inl
/usr/include/glm/detail/type_mat4x4_simd.inl
/usr/include/glm/detail/type_quat.hpp
/usr/include/glm/detail/type_quat.inl
/usr/include/glm/detail/type_quat_simd.inl
/usr/include/glm/detail/type_vec1.hpp
/usr/include/glm/detail/type_vec1.inl
/usr/include/glm/detail/type_vec2.hpp
/usr/include/glm/detail/type_vec2.inl
/usr/include/glm/detail/type_vec3.hpp
/usr/include/glm/detail/type_vec3.inl
/usr/include/glm/detail/type_vec4.hpp
/usr/include/glm/detail/type_vec4.inl
/usr/include/glm/detail/type_vec4_simd.inl
/usr/include/glm/exponential.hpp
/usr/include/glm/ext
/usr/include/glm/ext.hpp
/usr/include/glm/ext/matrix_clip_space.hpp
/usr/include/glm/ext/matrix_clip_space.inl
/usr/include/glm/ext/matrix_common.hpp
/usr/include/glm/ext/matrix_common.inl
/usr/include/glm/ext/matrix_double2x2.hpp
/usr/include/glm/ext/matrix_double2x2_precision.hpp
/usr/include/glm/ext/matrix_double2x3.hpp
/usr/include/glm/ext/matrix_double2x3_precision.hpp
/usr/include/glm/ext/matrix_double2x4.hpp
/usr/include/glm/ext/matrix_double2x4_precision.hpp
/usr/include/glm/ext/matrix_double3x2.hpp
/usr/include/glm/ext/matrix_double3x2_precision.hpp
/usr/include/glm/ext/matrix_double3x3.hpp
/usr/include/glm/ext/matrix_double3x3_precision.hpp
/usr/include/glm/ext/matrix_double3x4.hpp
/usr/include/glm/ext/matrix_double3x4_precision.hpp
/usr/include/glm/ext/matrix_double4x2.hpp
/usr/include/glm/ext/matrix_double4x2_precision.hpp
/usr/include/glm/ext/matrix_double4x3.hpp
/usr/include/glm/ext/matrix_double4x3_precision.hpp
/usr/include/glm/ext/matrix_double4x4.hpp
/usr/include/glm/ext/matrix_double4x4_precision.hpp
/usr/include/glm/ext/matrix_float2x2.hpp
/usr/include/glm/ext/matrix_float2x2_precision.hpp
/usr/include/glm/ext/matrix_float2x3.hpp
/usr/include/glm/ext/matrix_float2x3_precision.hpp
/usr/include/glm/ext/matrix_float2x4.hpp
/usr/include/glm/ext/matrix_float2x4_precision.hpp
/usr/include/glm/ext/matrix_float3x2.hpp
/usr/include/glm/ext/matrix_float3x2_precision.hpp
/usr/include/glm/ext/matrix_float3x3.hpp
/usr/include/glm/ext/matrix_float3x3_precision.hpp
/usr/include/glm/ext/matrix_float3x4.hpp
/usr/include/glm/ext/matrix_float3x4_precision.hpp
/usr/include/glm/ext/matrix_float4x2.hpp
/usr/include/glm/ext/matrix_float4x2_precision.hpp
/usr/include/glm/ext/matrix_float4x3.hpp
/usr/include/glm/ext/matrix_float4x3_precision.hpp
/usr/include/glm/ext/matrix_float4x4.hpp
/usr/include/glm/ext/matrix_float4x4_precision.hpp
/usr/include/glm/ext/matrix_int2x2.hpp
/usr/include/glm/ext/matrix_int2x2_sized.hpp
/usr/include/glm/ext/matrix_int2x3.hpp
/usr/include/glm/ext/matrix_int2x3_sized.hpp
/usr/include/glm/ext/matrix_int2x4.hpp
/usr/include/glm/ext/matrix_int2x4_sized.hpp
/usr/include/glm/ext/matrix_int3x2.hpp
/usr/include/glm/ext/matrix_int3x2_sized.hpp
/usr/include/glm/ext/matrix_int3x3.hpp
/usr/include/glm/ext/matrix_int3x3_sized.hpp
/usr/include/glm/ext/matrix_int3x4.hpp
/usr/include/glm/ext/matrix_int3x4_sized.hpp
/usr/include/glm/ext/matrix_int4x2.hpp
/usr/include/glm/ext/matrix_int4x2_sized.hpp
/usr/include/glm/ext/matrix_int4x3.hpp
/usr/include/glm/ext/matrix_int4x3_sized.hpp
/usr/include/glm/ext/matrix_int4x4.hpp
/usr/include/glm/ext/matrix_int4x4_sized.hpp
/usr/include/glm/ext/matrix_projection.hpp
/usr/include/glm/ext/matrix_projection.inl
/usr/include/glm/ext/matrix_relational.hpp
/usr/include/glm/ext/matrix_relational.inl
/usr/include/glm/ext/matrix_transform.hpp
/usr/include/glm/ext/matrix_transform.inl
/usr/include/glm/ext/matrix_uint2x2.hpp
/usr/include/glm/ext/matrix_uint2x2_sized.hpp
/usr/include/glm/ext/matrix_uint2x3.hpp
/usr/include/glm/ext/matrix_uint2x3_sized.hpp
/usr/include/glm/ext/matrix_uint2x4.hpp
/usr/include/glm/ext/matrix_uint2x4_sized.hpp
/usr/include/glm/ext/matrix_uint3x2.hpp
/usr/include/glm/ext/matrix_uint3x2_sized.hpp
/usr/include/glm/ext/matrix_uint3x3.hpp
/usr/include/glm/ext/matrix_uint3x3_sized.hpp
/usr/include/glm/ext/matrix_uint3x4.hpp
/usr/include/glm/ext/matrix_uint3x4_sized.hpp
/usr/include/glm/ext/matrix_uint4x2.hpp
/usr/include/glm/ext/matrix_uint4x2_sized.hpp
/usr/include/glm/ext/matrix_uint4x3.hpp
/usr/include/glm/ext/matrix_uint4x3_sized.hpp
/usr/include/glm/ext/matrix_uint4x4.hpp
/usr/include/glm/ext/matrix_uint4x4_sized.hpp
/usr/include/glm/ext/quaternion_common.hpp
/usr/include/glm/ext/quaternion_common.inl
/usr/include/glm/ext/quaternion_common_simd.inl
/usr/include/glm/ext/quaternion_double.hpp
/usr/include/glm/ext/quaternion_double_precision.hpp
/usr/include/glm/ext/quaternion_exponential.hpp
/usr/include/glm/ext/quaternion_exponential.inl
/usr/include/glm/ext/quaternion_float.hpp
/usr/include/glm/ext/quaternion_float_precision.hpp
/usr/include/glm/ext/quaternion_geometric.hpp
/usr/include/glm/ext/quaternion_geometric.inl
/usr/include/glm/ext/quaternion_relational.hpp
/usr/include/glm/ext/quaternion_relational.inl
/usr/include/glm/ext/quaternion_transform.hpp
/usr/include/glm/ext/quaternion_transform.inl
/usr/include/glm/ext/quaternion_trigonometric.hpp
/usr/include/glm/ext/quaternion_trigonometric.inl
/usr/include/glm/ext/scalar_common.hpp
/usr/include/glm/ext/scalar_common.inl
/usr/include/glm/ext/scalar_constants.hpp
/usr/include/glm/ext/scalar_constants.inl
/usr/include/glm/ext/scalar_int_sized.hpp
/usr/include/glm/ext/scalar_integer.hpp
/usr/include/glm/ext/scalar_integer.inl
/usr/include/glm/ext/scalar_packing.hpp
/usr/include/glm/ext/scalar_packing.inl
/usr/include/glm/ext/scalar_relational.hpp
/usr/include/glm/ext/scalar_relational.inl
/usr/include/glm/ext/scalar_uint_sized.hpp
/usr/include/glm/ext/scalar_ulp.hpp
/usr/include/glm/ext/scalar_ulp.inl
/usr/include/glm/ext/vector_bool1.hpp
/usr/include/glm/ext/vector_bool1_precision.hpp
/usr/include/glm/ext/vector_bool2.hpp
/usr/include/glm/ext/vector_bool2_precision.hpp
/usr/include/glm/ext/vector_bool3.hpp
/usr/include/glm/ext/vector_bool3_precision.hpp
/usr/include/glm/ext/vector_bool4.hpp
/usr/include/glm/ext/vector_bool4_precision.hpp
/usr/include/glm/ext/vector_common.hpp
/usr/include/glm/ext/vector_common.inl
/usr/include/glm/ext/vector_double1.hpp
/usr/include/glm/ext/vector_double1_precision.hpp
/usr/include/glm/ext/vector_double2.hpp
/usr/include/glm/ext/vector_double2_precision.hpp
/usr/include/glm/ext/vector_double3.hpp
/usr/include/glm/ext/vector_double3_precision.hpp
/usr/include/glm/ext/vector_double4.hpp
/usr/include/glm/ext/vector_double4_precision.hpp
/usr/include/glm/ext/vector_float1.hpp
/usr/include/glm/ext/vector_float1_precision.hpp
/usr/include/glm/ext/vector_float2.hpp
/usr/include/glm/ext/vector_float2_precision.hpp
/usr/include/glm/ext/vector_float3.hpp
/usr/include/glm/ext/vector_float3_precision.hpp
/usr/include/glm/ext/vector_float4.hpp
/usr/include/glm/ext/vector_float4_precision.hpp
/usr/include/glm/ext/vector_int1.hpp
/usr/include/glm/ext/vector_int1_sized.hpp
/usr/include/glm/ext/vector_int2.hpp
/usr/include/glm/ext/vector_int2_sized.hpp
/usr/include/glm/ext/vector_int3.hpp
/usr/include/glm/ext/vector_int3_sized.hpp
/usr/include/glm/ext/vector_int4.hpp
/usr/include/glm/ext/vector_int4_sized.hpp
/usr/include/glm/ext/vector_integer.hpp
/usr/include/glm/ext/vector_integer.inl
/usr/include/glm/ext/vector_packing.hpp
/usr/include/glm/ext/vector_packing.inl
/usr/include/glm/ext/vector_relational.hpp
/usr/include/glm/ext/vector_relational.inl
/usr/include/glm/ext/vector_uint1.hpp
/usr/include/glm/ext/vector_uint1_sized.hpp
/usr/include/glm/ext/vector_uint2.hpp
/usr/include/glm/ext/vector_uint2_sized.hpp
/usr/include/glm/ext/vector_uint3.hpp
/usr/include/glm/ext/vector_uint3_sized.hpp
/usr/include/glm/ext/vector_uint4.hpp
/usr/include/glm/ext/vector_uint4_sized.hpp
/usr/include/glm/ext/vector_ulp.hpp
/usr/include/glm/ext/vector_ulp.inl
/usr/include/glm/fwd.hpp
/usr/include/glm/geometric.hpp
/usr/include/glm/glm.hpp
/usr/include/glm/gtc
/usr/include/glm/gtc/bitfield.hpp
/usr/include/glm/gtc/bitfield.inl
/usr/include/glm/gtc/color_space.hpp
/usr/include/glm/gtc/color_space.inl
/usr/include/glm/gtc/constants.hpp
/usr/include/glm/gtc/constants.inl
/usr/include/glm/gtc/epsilon.hpp
/usr/include/glm/gtc/epsilon.inl
/usr/include/glm/gtc/integer.hpp
/usr/include/glm/gtc/integer.inl
/usr/include/glm/gtc/matrix_access.hpp
/usr/include/glm/gtc/matrix_access.inl
/usr/include/glm/gtc/matrix_integer.hpp
/usr/include/glm/gtc/matrix_inverse.hpp
/usr/include/glm/gtc/matrix_inverse.inl
/usr/include/glm/gtc/matrix_transform.hpp
/usr/include/glm/gtc/matrix_transform.inl
/usr/include/glm/gtc/noise.hpp
/usr/include/glm/gtc/noise.inl
/usr/include/glm/gtc/packing.hpp
/usr/include/glm/gtc/packing.inl
/usr/include/glm/gtc/quaternion.hpp
/usr/include/glm/gtc/quaternion.inl
/usr/include/glm/gtc/quaternion_simd.inl
/usr/include/glm/gtc/random.hpp
/usr/include/glm/gtc/random.inl
/usr/include/glm/gtc/reciprocal.hpp
/usr/include/glm/gtc/reciprocal.inl
/usr/include/glm/gtc/round.hpp
/usr/include/glm/gtc/round.inl
/usr/include/glm/gtc/type_aligned.hpp
/usr/include/glm/gtc/type_precision.hpp
/usr/include/glm/gtc/type_precision.inl
/usr/include/glm/gtc/type_ptr.hpp
/usr/include/glm/gtc/type_ptr.inl
/usr/include/glm/gtc/ulp.hpp
/usr/include/glm/gtc/ulp.inl
/usr/include/glm/gtc/vec1.hpp
/usr/include/glm/gtx
/usr/include/glm/gtx/associated_min_max.hpp
/usr/include/glm/gtx/associated_min_max.inl
/usr/include/glm/gtx/bit.hpp
/usr/include/glm/gtx/bit.inl
/usr/include/glm/gtx/closest_point.hpp
/usr/include/glm/gtx/closest_point.inl
/usr/include/glm/gtx/color_encoding.hpp
/usr/include/glm/gtx/color_encoding.inl
/usr/include/glm/gtx/color_space.hpp
/usr/include/glm/gtx/color_space.inl
/usr/include/glm/gtx/color_space_YCoCg.hpp
/usr/include/glm/gtx/color_space_YCoCg.inl
/usr/include/glm/gtx/common.hpp
/usr/include/glm/gtx/common.inl
/usr/include/glm/gtx/compatibility.hpp
/usr/include/glm/gtx/compatibility.inl
/usr/include/glm/gtx/component_wise.hpp
/usr/include/glm/gtx/component_wise.inl
/usr/include/glm/gtx/dual_quaternion.hpp
/usr/include/glm/gtx/dual_quaternion.inl
/usr/include/glm/gtx/easing.hpp
/usr/include/glm/gtx/easing.inl
/usr/include/glm/gtx/euler_angles.hpp
/usr/include/glm/gtx/euler_angles.inl
/usr/include/glm/gtx/extend.hpp
/usr/include/glm/gtx/extend.inl
/usr/include/glm/gtx/extended_min_max.hpp
/usr/include/glm/gtx/extended_min_max.inl
/usr/include/glm/gtx/exterior_product.hpp
/usr/include/glm/gtx/exterior_product.inl
/usr/include/glm/gtx/fast_exponential.hpp
/usr/include/glm/gtx/fast_exponential.inl
/usr/include/glm/gtx/fast_square_root.hpp
/usr/include/glm/gtx/fast_square_root.inl
/usr/include/glm/gtx/fast_trigonometry.hpp
/usr/include/glm/gtx/fast_trigonometry.inl
/usr/include/glm/gtx/float_notmalize.inl
/usr/include/glm/gtx/functions.hpp
/usr/include/glm/gtx/functions.inl
/usr/include/glm/gtx/gradient_paint.hpp
/usr/include/glm/gtx/gradient_paint.inl
/usr/include/glm/gtx/handed_coordinate_space.hpp
/usr/include/glm/gtx/handed_coordinate_space.inl
/usr/include/glm/gtx/hash.hpp
/usr/include/glm/gtx/hash.inl
/usr/include/glm/gtx/integer.hpp
/usr/include/glm/gtx/integer.inl
/usr/include/glm/gtx/intersect.hpp
/usr/include/glm/gtx/intersect.inl
/usr/include/glm/gtx/io.hpp
/usr/include/glm/gtx/io.inl
/usr/include/glm/gtx/log_base.hpp
/usr/include/glm/gtx/log_base.inl
/usr/include/glm/gtx/matrix_cross_product.hpp
/usr/include/glm/gtx/matrix_cross_product.inl
/usr/include/glm/gtx/matrix_decompose.hpp
/usr/include/glm/gtx/matrix_decompose.inl
/usr/include/glm/gtx/matrix_factorisation.hpp
/usr/include/glm/gtx/matrix_factorisation.inl
/usr/include/glm/gtx/matrix_interpolation.hpp
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Fabrice Bellet, Sat Nov 16 01:07:39 2024