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OpenShadingLanguage-MaterialX-shaders-source-1.10.7-lp152.1.2 RPM for armv7hl

From OpenSuSE Ports Leap 15.2 for armv7hl

Name: OpenShadingLanguage-MaterialX-shaders-source Distribution: openSUSE Leap 15.2
Version: 1.10.7 Vendor: openSUSE
Release: lp152.1.2 Build date: Thu Feb 6 16:44:13 2020
Group: Development/Languages/Other Build host: obs-arm-6
Size: 2523969 Source RPM: OpenShadingLanguage-1.10.7-lp152.1.2.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/imageworks/OpenShadingLanguage
Summary: MaterialX shader nodes
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.

This package contains the code for the MaterialX shader nodes.

Provides

Requires

License

BSD-3-Clause

Changelog

* Wed Nov 06 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
  - Properly rebase 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
    avoid workarounds in the spec file.
  - Remove conditional code for Leap 42.x
  - Reflect required versions of OpenIIO and Clang in the spec file.
* Wed Nov 06 2019 Dave Plater <davejplater@gmail.com>
  - Update to release 1.10.7 which fixes build with new llvm.
  - Rebased:
    0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
  - Recent upstream changes:
    * Adjust for deprecated material in more recent Qt releases. #1043
    * Fixes for MinGW compiler. #1047
    * Texture "missingalpha" optional parameter generated incorrect
    code and crashed. #1044
    * Fix incorrect optimizations surrounding 'exit()' calls in the
    middle of certain shader code blocks. #1051
    * LLVM 9 / clang 9 compatibility. #1058
    * Fixes to Travis CI system to keep up with OIIO master recently
    upgrading its minimum required CMake. #1065
* Sun Jan 13 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
  - Fix lookup of stdosl.h from oslc (bnc#1123254):
    Dropped OpenShadingLanguage-shaderinstalldir.patch
    Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
  - Cleaned up spec file (defattr)
  - Correct LLVM_MCJIT_LIBRARY value, add comment
  - Use current LLVM for building (bnc#1123252)
  - Split shaders in common-headers, MaterialX-shaders and example-shaders
    subpackages. stdosl.h in common-headers is required by oslc in
    the main package (bnc#1123254).
  - Correct clang-devel package name for Leap 42.3
* Tue Jan 08 2019 Jan Engelhardt <jengelh@inai.de>
  - Spruce up descriptions a bit.
* Mon Dec 31 2018 davejplater@gmail.com
  - Initial version 1.9.13 created for blender see boo#1120406
  - Blender fails to build with 1.10.x versions
  - Added OpenShadingLanguage-shaderinstalldir.patch shaders are
    installed directly under /usr see:
    https://github.com/imageworks/OpenShadingLanguage/issues/955

Files

/usr/share/OpenShadingLanguage/shaders/MaterialX
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_matrix33.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_matrix33.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_matrix44.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_matrix44.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ambientocclusion_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ambientocclusion_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_bitangent_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_bitangent_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise2d_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise2d_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise3d_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise3d_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cc_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cc_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cf_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cf_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vf_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vf_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vv_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vv_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_bool.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_bool.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_filename.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_filename.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_int.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_int.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_matrix33.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_matrix33.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_matrix44.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_matrix44.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_string.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_string.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color2_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color2_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color4_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color4_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector2_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector2_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector4_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector4_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_convert_color2_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_convert_color2_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_convert_color4_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_convert_color4_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_convert_color4_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_convert_color4_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_convert_color_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_convert_color_color4.oso
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Fabrice Bellet, Sat Mar 9 12:35:51 2024