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Name: libbox2d-devel | Distribution: SUSE Linux Enterprise 15 |
Version: 2.4.1 | Vendor: SUSE LLC <https://www.suse.com/> |
Release: 5.3.1 | Build date: Thu Mar 11 19:35:58 2021 |
Group: Development/Libraries/C and C++ | Build host: s390zp35 |
Size: 216245 | Source RPM: Box2D-2.4.1-5.3.1.src.rpm |
Packager: https://www.suse.com/ | |
Url: https://box2d.org/ | |
Summary: A 2D Physics Engine for Games |
Box2D is an open source C++ engine for simulating rigid bodies in 2D.
MIT
* Thu Feb 11 2021 mmachova@suse.com - Fix the source URL * Thu Dec 03 2020 andythe_great@pm.me - Update to version 2.4.1. * API Changes * Extended distance joint to have a minimum and maximum limit. * Removed rope joint. Use the distance joint instead. * B2_USER_SETTINGS and b2_user_settings.h can control user data, length units, and maximum polygon vertices. * Default user data is now uintptr_t instead of void* * b2FixtureDef::restitutionThreshold lets you set the restitution velocity threshold per fixture. * BREAKING Changes * BREAKING: distance joint 0 stiffness now means the spring is turned off rather than making the joint rigid. * BREAKING: distance joint minimum and maximum must be set correctly to get old behavior. * Infrastructure * Library installation function available in CMake. * Shared library (DLL) option available. * Bug fixes - Updates since 2.3.1 * Infrastructure * Documentation in Doxygen format * Unit test support * Continuous integration testing using Travis CI * Limited use of C++11 (nullptr and override) * Collision * Chain and edge shape must now be one-sided to eliminate ghost collisions * Broad-phase optimizations * Added b2ShapeCast for linear shape casting * Dynamics * Joint limits are now predictive and not stateful * Experimental 2D cloth (rope) * b2Body::SetActive -> b2Body::SetEnabled * Better support for running multiple worlds * Handle zero density better * The body behaves like a static body * The body is drawn with a red color * Added translation limit to wheel joint * World dump now writes to box2d_dump.inl * Static bodies are never awake * All joints with spring-dampers now use stiffness and damping * Added utility functions to convert frequency and damping ratio to stiffness and damping - Remove Box2D-fix-version-2.3.1.patch, fixed. - Change package name from Box2D to box2d. * Fri Aug 12 2016 jengelh@inai.de - Replace strange buildroot definition * Fri Jul 22 2016 jengelh@inai.de - RPM group correction * Thu Jul 21 2016 dap.darkness@gmail.com - Fixed Factory review (License.txt is not packaged). - Minor spec clean-up (may fix SLE build). - Cmake release with debug info build type. * Sun Jul 17 2016 bruno@ioda-net.ch - Fixed tar.gz by osc service localrun download_files - Fixed version in baselibs.conf (for 32bits packages) - Added baselibs.conf as source1 * Wed Dec 16 2015 rpm@fthiessen.de - Update to new upstream version 2.3.1: * Polygon creation now computes the convex hull. * The convex hull code will merge vertices closer than dm_linearSlop. * Vertices no longer need to be ordered. * New GUI * Various other bugfixes - removed upstream patched Box2D_v2.2.1-lib64.patch - replaced Box2D_v2.2.1-version.patch with Box2D-fix-version-2.3.1.patch * Tue Jun 12 2012 adam@mizerski.pl - new package
/usr/include/box2d /usr/include/box2d/b2_api.h /usr/include/box2d/b2_block_allocator.h /usr/include/box2d/b2_body.h /usr/include/box2d/b2_broad_phase.h /usr/include/box2d/b2_chain_shape.h /usr/include/box2d/b2_circle_shape.h /usr/include/box2d/b2_collision.h /usr/include/box2d/b2_common.h /usr/include/box2d/b2_contact.h /usr/include/box2d/b2_contact_manager.h /usr/include/box2d/b2_distance.h /usr/include/box2d/b2_distance_joint.h /usr/include/box2d/b2_draw.h /usr/include/box2d/b2_dynamic_tree.h /usr/include/box2d/b2_edge_shape.h /usr/include/box2d/b2_fixture.h /usr/include/box2d/b2_friction_joint.h /usr/include/box2d/b2_gear_joint.h /usr/include/box2d/b2_growable_stack.h /usr/include/box2d/b2_joint.h /usr/include/box2d/b2_math.h /usr/include/box2d/b2_motor_joint.h /usr/include/box2d/b2_mouse_joint.h /usr/include/box2d/b2_polygon_shape.h /usr/include/box2d/b2_prismatic_joint.h /usr/include/box2d/b2_pulley_joint.h /usr/include/box2d/b2_revolute_joint.h /usr/include/box2d/b2_rope.h /usr/include/box2d/b2_settings.h /usr/include/box2d/b2_shape.h /usr/include/box2d/b2_stack_allocator.h /usr/include/box2d/b2_time_of_impact.h /usr/include/box2d/b2_time_step.h /usr/include/box2d/b2_timer.h /usr/include/box2d/b2_types.h /usr/include/box2d/b2_weld_joint.h /usr/include/box2d/b2_wheel_joint.h /usr/include/box2d/b2_world.h /usr/include/box2d/b2_world_callbacks.h /usr/include/box2d/box2d.h /usr/lib64/cmake/box2d /usr/lib64/cmake/box2d/box2dConfig-relwithdebinfo.cmake /usr/lib64/cmake/box2d/box2dConfig.cmake /usr/lib64/cmake/box2d/box2dConfigVersion.cmake /usr/lib64/libbox2d.so
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Fabrice Bellet, Tue Jul 9 18:25:27 2024