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Name: Box2D-devel | Distribution: Fedora Project |
Version: 2.4.1 | Vendor: Fedora Project |
Release: 11.fc39 | Build date: Wed Jul 19 13:10:05 2023 |
Group: Unspecified | Build host: buildvm-ppc64le-24.iad2.fedoraproject.org |
Size: 726584 | Source RPM: Box2D-2.4.1-11.fc39.src.rpm |
Packager: Fedora Project | |
Url: http://box2d.org/ | |
Summary: Development files for Box2D |
Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.
Zlib
* Wed Jul 19 2023 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-11 - Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild * Fri Mar 03 2023 Gwyn Ciesla <gwync@protonmail.com> - 2.4.1-10 - migrated to SPDX license * Wed Jan 18 2023 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-9 - Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild * Wed Jul 20 2022 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-8 - Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild * Wed Jan 19 2022 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-7 - Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild * Wed Jul 21 2021 Fedora Release Engineering <releng@fedoraproject.org> - 2.4.1-6 - Rebuilt for https://fedoraproject.org/wiki/Fedora_35_Mass_Rebuild
/usr/include/box2d /usr/include/box2d/b2_api.h /usr/include/box2d/b2_block_allocator.h /usr/include/box2d/b2_body.h /usr/include/box2d/b2_broad_phase.h /usr/include/box2d/b2_chain_shape.h /usr/include/box2d/b2_circle_shape.h /usr/include/box2d/b2_collision.h /usr/include/box2d/b2_common.h /usr/include/box2d/b2_contact.h /usr/include/box2d/b2_contact_manager.h /usr/include/box2d/b2_distance.h /usr/include/box2d/b2_distance_joint.h /usr/include/box2d/b2_draw.h /usr/include/box2d/b2_dynamic_tree.h /usr/include/box2d/b2_edge_shape.h /usr/include/box2d/b2_fixture.h /usr/include/box2d/b2_friction_joint.h /usr/include/box2d/b2_gear_joint.h /usr/include/box2d/b2_growable_stack.h /usr/include/box2d/b2_joint.h /usr/include/box2d/b2_math.h /usr/include/box2d/b2_motor_joint.h /usr/include/box2d/b2_mouse_joint.h /usr/include/box2d/b2_polygon_shape.h /usr/include/box2d/b2_prismatic_joint.h /usr/include/box2d/b2_pulley_joint.h /usr/include/box2d/b2_revolute_joint.h /usr/include/box2d/b2_rope.h /usr/include/box2d/b2_settings.h /usr/include/box2d/b2_shape.h /usr/include/box2d/b2_stack_allocator.h /usr/include/box2d/b2_time_of_impact.h /usr/include/box2d/b2_time_step.h /usr/include/box2d/b2_timer.h /usr/include/box2d/b2_types.h /usr/include/box2d/b2_weld_joint.h /usr/include/box2d/b2_wheel_joint.h /usr/include/box2d/b2_world.h /usr/include/box2d/b2_world_callbacks.h /usr/include/box2d/box2d.h /usr/lib64/cmake/box2d/box2dConfig-noconfig.cmake /usr/lib64/cmake/box2d/box2dConfig.cmake /usr/lib64/cmake/box2d/box2dConfigVersion.cmake /usr/lib64/libbox2d.so /usr/share/doc/Box2D-devel /usr/share/doc/Box2D-devel/README.md /usr/share/doc/Box2D-devel/docs /usr/share/doc/Box2D-devel/docs/CMakeLists.txt /usr/share/doc/Box2D-devel/docs/Doxyfile.in /usr/share/doc/Box2D-devel/docs/FAQ.md /usr/share/doc/Box2D-devel/docs/collision.md /usr/share/doc/Box2D-devel/docs/common.md /usr/share/doc/Box2D-devel/docs/copycss.sh /usr/share/doc/Box2D-devel/docs/dynamics.md /usr/share/doc/Box2D-devel/docs/extra.css /usr/share/doc/Box2D-devel/docs/hello.md /usr/share/doc/Box2D-devel/docs/images /usr/share/doc/Box2D-devel/docs/images/body_origin.gif /usr/share/doc/Box2D-devel/docs/images/captured_toi.svg /usr/share/doc/Box2D-devel/docs/images/chain_loop_inwards.svg /usr/share/doc/Box2D-devel/docs/images/chain_loop_outwards.svg /usr/share/doc/Box2D-devel/docs/images/chain_shape.svg /usr/share/doc/Box2D-devel/docs/images/convex_concave.gif /usr/share/doc/Box2D-devel/docs/images/debug_draw.png /usr/share/doc/Box2D-devel/docs/images/distance.svg /usr/share/doc/Box2D-devel/docs/images/distance_joint.gif /usr/share/doc/Box2D-devel/docs/images/gear_joint.gif /usr/share/doc/Box2D-devel/docs/images/ghost_collision.svg /usr/share/doc/Box2D-devel/docs/images/ghost_vertices.svg /usr/share/doc/Box2D-devel/docs/images/logo.svg /usr/share/doc/Box2D-devel/docs/images/manifolds.svg /usr/share/doc/Box2D-devel/docs/images/missed_toi.svg /usr/share/doc/Box2D-devel/docs/images/modules.svg /usr/share/doc/Box2D-devel/docs/images/overlap_test.svg /usr/share/doc/Box2D-devel/docs/images/prismatic_joint.gif /usr/share/doc/Box2D-devel/docs/images/pulley_joint.gif /usr/share/doc/Box2D-devel/docs/images/raycast.svg /usr/share/doc/Box2D-devel/docs/images/revolute_joint.gif /usr/share/doc/Box2D-devel/docs/images/self_intersect.svg /usr/share/doc/Box2D-devel/docs/images/skin_collision.svg /usr/share/doc/Box2D-devel/docs/images/skinned_polygon.svg /usr/share/doc/Box2D-devel/docs/images/testbed.png /usr/share/doc/Box2D-devel/docs/images/tunneling1.svg /usr/share/doc/Box2D-devel/docs/images/tunneling2.svg /usr/share/doc/Box2D-devel/docs/images/wheel_joint.svg /usr/share/doc/Box2D-devel/docs/images/winding.svg /usr/share/doc/Box2D-devel/docs/loose_ends.md /usr/share/doc/Box2D-devel/docs/overview.md /usr/share/doc/Box2D-devel/docs/references.md /usr/share/doc/Box2D-devel/docs/testbed.md
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Fabrice Bellet, Tue Jul 9 22:23:46 2024